8 Sept 2026

NEEDLEJACKER'S GUIDE TO NEW EDEN FREEPORTS

 NEEDLEJACKER'S GUIDE TO NEW EDEN FREEPORTS









DISCLAIMER


This guide was found in the floating rubble of a destroyed Citadel, ironically once a freeport itself. The doomed structure sat somewhere in the Placid region overlooking the gate to Syndicate, but that's not relevant to this tome. Just let it be said that the authors of this guide are unknown and accept no responsibility for lost ships, missing implants, destroyed cargo, ruined standings, sudden declarations of war, mysterious clone and medical bills, involuntary factional realignment, or the discovery that the "freeport" you were heading towards was actually owned by someone who has been waiting twelve hours specifically to shoot you.


Remember:


A freeport is not necessarily free.


It merely means someone else paid for the privilege of putting a large structure in space.



HOW TO USE THIS GUIDE


New Eden is a large and deeply unreasonable place.


There are empires. There are pirates. There are industrialists. There are religious fanatics. There are people who fly 100 billion ISK ships into high-security space because they are convinced nobody will notice.


They are usually wrong.


The systems below have been selected for their freeports, manufacturing facilities, markets, refineries, clone services, logistical usefulness, historical notoriety, a nice place to store your goods before you have to reclaim them from asset safety, or because somebody apparently decided that putting a structure there was a good idea.


The entries use:


Security — the displayed security status of the system.

Freeport facilities — known basic facilities, some other resources may be available on request.

Why you're here — what makes the system useful.

Historical note — relevant history, geography or local reputation.

Jacker's warning — the information the authors feel you should know immediately before undocking or entering the systems listed.


Current static-system data comes from CCP's SDE, which contains the universe's solar systems, regions, constellations, stargates and related data. The authors do not have or claim to have ownership rights of this data.


THE DEEP END

9WVY-F


Security: -0.8

Region: Dronelands

Classification: Null-sec. Extremely null-sec.


Dronelands Freeport East


Owner: DJ's Retirement Fund


If you have reached 9WVY-F by accident, you have made a navigational error.


If you have reached 9WVY-F deliberately, you have made a lifestyle choice.


The Dronelands are Rogue Drone territory, a region where the principal inhabitants are machines which have developed the admirable biological instinct of wanting to dismantle you. The great irony of the place is that despite being called the Dronelands, there is generally considerably more human screaming than drone screaming.

Jacker's warning:

Local sovereignty, cynos, bubbles and roaming gangs are considerably more important and quite rabid here than CONCORD's opinion, because CONCORD's opinion is approximately:


"We don't work here."



F9-FUV


Security: -0.7

Region: Etherium Reach


ICS Ackaroth We Will Miss You


Owner: DJ's Retirement Fund


Etherium Reach is one of those places where the map starts looking less like a map and more like a warning label.


F9-FUV is deep null-sec territory and consequently operates according to the ancient laws of New Eden:


Somebody owns it.

Somebody else wants it.

Somebody is probably already shooting at somebody.

The person who says "it's quiet here" is about to become content for a killboard.


The structure's name provides a touching memorial note, although exactly how touching it remains after your pod is smartbombed is left to the traveller to decide.


Jacker's warning:

You are not protected by distance. Distance merely gives people more time to notice you.




LXQ2-T


Security: -0.1

Region: Etherium Reach


Dronelands Freeport West


Owner: DJ's Retirement Fund


LXQ2-T sits at a popular tourist entry point into Etherium Reach and has historically changed hands between major null-sec organisations on multiple occasions. Current map data shows the system under Rote Works control, with a sovereignty hub and an active refinery/cloning/industry installation.


This is therefore an excellent example of the central principle of null-sec real estate:


Everything is temporary except the structures somebody forgot to unanchor.


Jacker's warning:

If the local sovereignty map looks complicated, that's because it is. If it looks simple, check again. Check the killboard as some of the outgates are popular spots for camping parties of notorious space pirates and some not so notorious ones.




THE GREAT INDUSTRIAL HIGHWAYS

Aakari


Security: 0.7

Freeport Raitaru — New Eden Freeport Investment Group

Freeport Reprocessing Station — New Eden Freeport Investment Group


Aakari is the sort of place that exists because somebody looked at a perfectly respectable solar system and thought:


"You know what this needs? More industry."


The Raitaru and reprocessing facilities make it useful for pilots who would rather manufacture things than explode them.


This is a recurring theme throughout New Eden.




Airaken


Security: 0.5


Reprocessing


Owner: Tradors'R'us


A 0.5 system is technically high-security space.


This is an important distinction.


It does not mean safe.


It means CONCORD has agreed to arrive eventually.


Airaken therefore occupies that particularly useful band of New Eden real estate where industrialists can operate while haulers can pretend they aren't nervous.




Amamake


Security: 0.4


5 Times Nearly AT Winners


Owner: Oblivion Watch


Police Weapons Facility


Owner: Oblivion Watch


Reactions & Reprocessing


Owner: Oblivion Watch


Ah.


Amamake.


Few names in New Eden require so little introduction.


Amamake is a notorious Minmatar low-sec system in Heimatar and a long-standing centre of faction warfare and PvP. It has served as a major staging area for powerful alliances, including Pandemic Legion, and has repeatedly been fought over by the Amarr and Minmatar militias.


It has also developed a reputation for being one of those systems where the local population regards a ship entering the system as an invitation rather than an inconvenience.


The system's history includes major capital fights, faction warfare campaigns and the sort of violence which makes the phrase "just passing through" sound like a confession.


Jacker's warning:

If you see an unusually large number of combat ships on scan, don't ask why.


You already know why.


Locals are known narcotics and combat booster addicts. Further, flying without a head full of implants and hardwires is seen as extremely strange to the local PvP crowd. Again, best not ask why.




Amo


Security: 0.5


T1 Shipyard


Owner: PJS Holdings


Amo is the headquarters system for the Gallente faction-warfare side of the modern pirate-insurgency landscape and has considerable strategic importance despite its deceptively respectable security rating. Local guides specifically identify Amo as one of the faction-warfare HQ systems.


Which makes a T1 shipyard rather appropriate.


Amo manufactures ships.


People take those ships to war.


The ships explode.


Amo manufactures more ships.


This is what economists call a healthy economy.




Auner


Security: 0.4


Guru Forge


Owner: EVEGuru Foundries


Guru Foundry


Owner: EVEGuru Foundries


Auner is low-sec industry for people who have looked at high-sec industry and thought:


"This would be better if pirates could shoot me."




Autama


Security: 0.8


NESN — Central Manufacturing


Owner: New Eden Structure Network


High-sec manufacturing, which is essentially the art of turning minerals into something significantly more expensive and then transporting it through Uedama.


This is how industry works.





BAT COUNTRY


Avada


Security: 0.7


Freeport


Owner: Lorzsa Corporation


A conventional high-sec freeport with all the advantages that word implies and none of the guarantees you might hope it implies.



Azer


Security: 0.7


IChooseYou Market and Industry


Owner: Tradors'R'us


Another Tradors'R'us outpost in the growing network of independent industrial and market facilities.


The company apparently subscribes to the theory that the best place to conduct commerce is everywhere.




Barira


Security: 0.8


PushX Freeport


Owner: PushX Citadel Holdings


PushX has long been associated with courier logistics, meaning Barira is particularly attractive to people who have bought something in one system and would prefer not to personally transport it through several systems populated by people who own Catalysts.


A revolutionary concept.




Basgerin


Security: 0.4


Kingdom of Heaven


Owner: Oblivion Watch


The Armory


Owner: Oblivion Watch


The Forgery


Owner: Oblivion Watch


Basgerin is low-sec, which makes the name Kingdom of Heaven particularly optimistic.


The system sits within the wider low-sec network around the Gallente/Minmatar conflict zones, where "heaven" generally means a station with a clone bay. 

Historical home of the legendary Basgerin Pirates. Best to check they are not actually home when paying a visit.





Botane


Security: 0.9


IChooseYou Market and Industry


Owner: Tradors'R'us


Botane offers something almost unheard of in New Eden:


a place where you can manufacture things without immediately worrying that the manufacturing facility is surrounded by people who want you dead.


Enjoy it.



CIRCUIT OF RUST


Dital


Security: 0.5


FREE RIMMIES 3.0


Owner: Providence Overwatch Committee


The name promises Rifters.


The system promises industrial services.


New Eden promises that both will eventually explode. Disclaimer: We didn't see any Rifters.



Enedore


Security: 0.6


Kelutral


Owner: Pandoran Astral Assets Management Services


"Kelutral" is particularly appropriate in Minmatar cultural terminology, referring to a traditional gathering place associated with the Sebiestor.


So this is effectively a freeport with the name:


"Come round ours."




Eystur


Security: 0.9


Vherokior Market & Development


Owner: Valentine Drone Design


A peaceful-looking Minmatar high-sec system.


This is also where you discover that "peaceful-looking" and "peaceful" are not synonymous in EVE.




Frarn


Security: 0.8


IChooseYou Market and Industry


Owner: Tradors'R'us


Another link in the Tradors'R'us network.


At this stage you may begin to suspect that "IChooseYou" is less a corporate name and more a declaration of intent.




Hek


Security: 0.8


IChooseYou Market and Industry


Owner: Tradors'R'us


Hek is one of the great Minmatar trade centres and a major mission and commerce hub. Hek VIII is home to the Boundless Creation Factory, while the wider system is a familiar destination for pilots operating around Metropolis.


It is also a useful example of how EVE's apparent safety can be deceptive.


Hek is busy.


Busy systems attract valuable cargo.


Valuable cargo attracts gankers.


Gankers attract people who complain about gankers.


Those people attract forum posts.


The cycle is eternal.




FRONTIER LANDS


Huola


Security: 0.4


Bombeldo's Freeport Factory


Owner: Oblivion Watch


Hydra Reactor and Refinery


Owner: Oblivion Watch


Huola is in the Bleak Lands and sits firmly within the Amarr–Minmatar faction-warfare theatre.


It is the sort of system where an industrial facility isn't merely an industrial facility.


It is a strategic asset.


The difference is usually discovered shortly after somebody shoots it.




Ichinumi


Security: 0.9


Unleashed Major


Owner: Unleashed' Fury


Unleashed Minor


Owner: Unleashed' Fury


High-sec industry with names that sound as though they ought to be attached to battlecruisers.


This is probably for the best.




Ignoitton


Security: 0.4


Svarog Invention & Copy Lab

Svarog Production Center

Svarog Reaction & Reprocessing


Owner: Svarog Pioneers


Ignoitton is a proper industrialist's destination. A paradise of sorts. Close to Jita too.


Invention. Copies. Production. Reactions. Reprocessing.


In other words, everything necessary to take a pile of minerals and transform it into a spreadsheet.


Oh. And there might also be pirates and things emerging from cynos.


Let ye be warned! 




Ikoskio


Security: 0.3


Svarog Manufacture Platform

Svarog Reaction & Reprocessing


Owner: Svarog Pioneers


The security rating has now dropped to 0.3.


At this point the spreadsheet requires a combat ship.





THE BORDER REALMS


Intaki


Security: 0.6


Prospero


Owner: Tiendala Inc.


Intaki is far more significant than the freeport entry might suggest.


It is the ancestral home of the Intaki people and the political/cultural heart of the Intaki region. The wider Syndicate region grew out of Intaki political and criminal influence and now forms one of New Eden's great NPC-null environments.


For capsuleers, Intaki also represents a major gateway towards Placid and Syndicate.


Which means it represents a gateway towards:


Orvolle.


Which represents a gateway towards:


PF-346.


Which represents a gateway towards:


poor decisions.




Orvolle


Security: 0.7


IChooseYou Market and Industry


Owner: Tradors'R'us


Orvolle is in Placid, in the Beyt constellation, and is a particularly important gateway system.


Current map data lists four stargate connections, including one directly to PF-346, the notorious Syndicate entry point. It also hosts Federation Navy, Federal Administration, Scope and Federal Defense Union facilities.


The system is therefore simultaneously:


high-sec;

Gallente;

busy;

industrial;

strategically important;

and one jump from Syndicate.


Which is rather like putting a nursery next to a bear enclosure and then wondering why the children keep coming home with cuts and bruises, if they come home at all.


The Syndicate chokepoint around Orvolle is well known as a place where gate camps are common. The gate to low-sec Oulley is also a dangerous gatecamp system. Check the map before entering.


Jacker's warning:

Check local before jumping to PF-346 and Oulley.


Then check it again.


Then ask yourself why you are going there.






PF-346


Security: -0.4




PF-346 Freeport 222




Owner: Deliberately Ignoring Common Knowledge



A brief summary of the history of PF-346



PF-346 is one of the most historically lethal and infamous star systems in the EVE Online universe. Located within the Z-6NQ6 constellation of the lawless, NPC-controlled Syndicate null-sec region, it serves as a notorious choke-point entry right next to the high-security Gallente system of Orvolle.

Alongside its neighboring system, it forms the dreaded "FD-MLJ/PF-346 gauntlet," a region famed for brutal ambush tactics that have claimed hundreds of thousands of capsuleer ships over the span of two decades.

The Early Era & The Birth of the Gauntlet (2003–2005): In the earliest days of New Eden, PF-346 and FD-MLJ established a reputation as a literal graveyard for unsuspecting pilots. It was one of the absolute first places where the concept of the permanent "gatecamp" was perfected. CONCORD famously issued warnings to pilots that empire laws did not protect them beyond this point, cementing its cult status as the birthplace of the gatecamp and the frontier edge of known space.

The Age of the Great Alliances (2006–2018): As the game matured, PF-346 became an invaluable strategic asset. Because the Intaki Syndicate region is largely unclaimable NPC null-sec, holding control of its main entry pipe meant controlling the flow of trade, contraband, and logistics between the outer rings and empire space. It regularly saw massive localized fleet engagements, such as the 2006 blockades involving groups like Goonswarm, the Mercenary Coalition and Omerta Syndicate. In 2016, the system was selected as an Astrahus Exemplar Site during the Upwell Consortium's research drive to test the first capsuleer citadels.

The Sheriff Shifts (2019–2025): For a vast stretch of time, the heavy-hitting alliance The Initiative. and their close associate lapdogs, maintained an iron grip over the system's incoming traffic. This dominance was famously broken up during a dramatic turf war when local independent corporations successfully clashed with them to claim the title of the "New Sheriffs" of PF-346. During this turbulent era, various pirate groups have operated in the system.

The Caldari Navy Incursion (2026): In a massive lore shift, the Caldari Navy launched a heavy sovereign offensive into the Syndicate region. Claiming the region as an unincorporated State territory, the offensive forced local Intaki Syndicate authorities to flee. This triggered the Syndicate Breakout event, turning PF-346 into a highly active war corridor as capsuleers intercepted fleeing capital fleets.



----



Keberz


Security: 0.5


FREEPORT MARKET AND CLONES


Owner: Trident Logistics


An important clone-and-market facility in the relative safety of a 0.5 system. This is the sort of thing that makes logistical pilots happy.


It also makes people who enjoy killing logistical pilots happy.


Everyone wins.


The gateway to Catch and the infamous system of HED-GP.


Jacker's warning: 

Because it is the primary funnel for traffic entering Catch, the gate leading toward or coming from Keberz is historically swarmed by hostile gatecamps, interdiction bubbles, and rapid-tackle ships waiting to catch haulers and unsuspecting visitors.

As a strategic chokepoint, alliance defenders and roaming pirate groups frequently watch this pipe, using insta-locking setups and smartbombs to destroy pods, exploration frigates, and slow freighters the moment they land.




Korsiki


Security: 0.6


Horizon

Krabworks

Maniac's Anvil

Scholaria Labs


Owner: Ivy League Alliance Holdings


Korsiki is essentially an Ivy League industrial campus.


There are laboratories.


There are workshops.


There are presumably students.


And somewhere nearby is probably an EVE University pilot explaining, at great length, why your ship fit is terrible.


THE GREAT INDUSTRIAL BELT

Lustrevik


Security: 0.9


Port Royal Public Production Hub

Port Royal Regional Trading Hub

Port Royal T2Rig Public Refinery


Owner: Universal Trade Alliance


Lustrevik is a significant Minmatar high-sec system and popular mission hub. EVE University identifies it as one of the principal Minmatar mission locations, alongside Hek and Rens.


It is therefore exactly the sort of place where a public production hub makes sense.


There is money here.


There are missions here.


There are haulers here.


There are people watching the haulers.


You have been warned.




Manarq


Security: 0.8


IChooseYou Market and Industry


Owner: Tradors'R'us


Another waypoint in the ever-expanding IChooseYou network.


At this stage, refusing to use one is beginning to feel like making a political statement. 


Disclaimer: This guide is not sponsored by IChooseYou Market and Industry.




Miakie


Security: 0.5


PushX Freeport Mailbox


Owner: PushX Citadel Holdings


The mailbox.


A glorious invention.


A place where packages go so that you don't have to.


Civilisation has peaked.




THE TAMA CORRIDOR

Nourvukaiken


Security: 0.8


Chunkzilla Refinery

FREEPORT CLONES

Kiki's Broomstick Factory

Tama Doorstep Inn

The Castle

The Dockyard

The Funk Factory

The R&D Space Party


Owner: Vic Johnson's bait shop


This may be the greatest concentration of questionable naming in the entire guide.


Nourvukaiken is a major Caldari high-sec system on the route towards Tama and low-sec. It is also a recognised mission hub, with Caldari Navy, State and related activity.


The Tama Doorstep Inn is particularly reassuring.


Because if you are going to Tama, you should probably have somewhere to stay.


You may be staying there for quite some time.





TAMA


Security: 0.3


Svarog Production Center

Svarog Reaction & Reprocessing


Owner: Svarog Engineering


Tama is not a normal low-sec system.


It is one of the most infamous PvP systems in New Eden.


Located in the Citadel's Isoma constellation, Tama sits directly on the Caldari–Gallente warzone and has developed a reputation as a permanent combat corridor. Historical accounts of the system include faction warfare, major capital incidents and some of the most notorious low-sec fighting in EVE.


This makes the Svarog industrial facilities simultaneously useful and absolutely terrifying.


You can manufacture something here.


You can also manufacture something here while somebody is trying to kill you.


Jacker's warning:

If Tama is quiet, something is wrong.




Obanen


Security: 0.6


Trade Market


Owner: Tradors'R'us


A straightforward market facility in a straightforward high-sec system.


There is nothing particularly sinister to report.


This is suspicious.



Oisio


Security: 0.5


LinkNet Central Station


Owner: Strategic Holding — 1st Division


Oisio is another Caldari corridor system, close enough to the Lonetrek/Citadel transport network to make it useful for logistics.


It is also close enough to low-sec to remind you that the universe is large and your ship is not.




PERIMETER: THE JITA GATE

Perimeter


Security: 1.0


Scrapyard


Owner: Ivy League Alliance Holdings


Tranquility Trading Tower


Owner: Tranquility Trading Corporation


Perimeter is effectively Jita's front garden.


It sits immediately outside New Eden's greatest trade hub and is one of the busiest high-sec systems in the cluster. The old Tranquility Trading Tower became one of the most famous player-owned market structures in EVE history.


The original Keepstar was deployed in Perimeter in YC120 and became the centre of a joint commercial arrangement involving several major alliances.


Then, in June 2023, the original TTT was destroyed following CCP's high-sec XL-structure changes and a war declaration by The Initiative. CCP itself recorded the destruction and the subsequent restructuring of the Tranquility Trading Consortium's operations.


The lesson:


Even the largest freeport in New Eden is temporary.


The market, however, is eternal.


And Jita local remains Jita local.


Jacker's warning:

Do not autopilot expensive things through Perimeter.




PLEASURE, PROFIT AND PYROXERES

Piekura


Security: 0.5


Freeport Giant Mini-Mart

Freeport Moon 1

Freeport Moon 2

Freeport Moon 3

Freeport Moon 4

Freeport Prime T2 Refinery


Owner: New Eden Freeport Investment Group


Someone has clearly decided that one freeport was insufficient.


Then two.


Then three.


Then four.


Then somebody built a refinery.


This is how capitalism eventually conquers the galaxy.




Raussinen


Security: 0.5


Freeport 1

Freeport 2

Freeport 3

Freeport 4


Owner: New Eden Freeport Investment Group


Four more.


At this point the sensible conclusion is that New Eden Freeport Investment Group is attempting to colonise the concept of "freeport" itself.




Resbroko


Security: 0.4


Hydra Freeport

Hydra Reactions

Hydra Reprocessing


Owner: Oblivion Watch


Low-sec industrial infrastructure.


The word Hydra is encouraging.


It implies that if you destroy one facility, there will probably be several more.




Shaggoth


Security: 0.7


PushX Freeport


Owner: PushX Citadel Holdings


A respectable logistics stop.


Nothing to see here.


Move along.


Preferably quickly.





THE CALDARI FRONTIER

Sobaseki


Security: 0.8


IChooseYou Market and Industry


Owner: Tradors'R'us


T2 Refinery — 80.92% max yield


Owner: Rapid Reprocessing


Sobaseki is a recognised Caldari mission hub and sits on the wider high-sec network around Jita and Lonetrek.


The 80.92% refinery is particularly noteworthy.


That number is either:


extremely useful,

dependent on skills, rigs and bonuses,

or something someone has put on a structure name specifically to make industrialists fly three jumps to investigate.


Possibly all three.




Sotrentaira


Security: 0.5


Eden Freeport — Forest Heart

Eden Freeport — The Maker


Owner: Eden Freeport Trading Company


Two names with the sort of grandiose ambition usually associated with corporations that have not yet encountered a sufficiently large war declaration.





AMARR AND THE EMPIRE

Tanoo


Security: 0.9


Riamkhan Olemth Vashaifit


Owner: Aeterni Fideles


Tebu Amkhiman


Owner: Societas Imperialis Sceptri Coronaeque


Tanoo lies in Derelik, in the San Matar constellation.


The system's high-security rating makes it comparatively civilised by New Eden standards, although "civilised" in Amarr space is a word that requires several footnotes.




Tash-Murkon Prime


Security: 0.8


IChooseYou Market and Industry


Owner: Tradors'R'us


The capital of the Tash-Murkon region and a major Amarr cultural and economic centre.


The system is also used for major imperial events; the Amarr Foundation Day celebrations have historically included a parade at Tash-Murkon Prime.


This is therefore an excellent place to visit if you enjoy:


Imperial architecture;

enormous spaceships;

religious ceremony;

very expensive clothing;

and being politely reminded that the Empire considers itself vastly more important than you.




PURE BLIND GATEWAY

Torrinos


Security: 0.5


FREEPORT MARKET AND CLONES


Owner: Trident Logistics


Logistics Hub Alpha


Owner: Space Colony


Torrinos is a major Lonetrek system near the route toward null-sec and Pure Blind.


It is one of the recognised high-sec systems bordering major dangerous-space routes and has long served as a logistical staging point. Local guides specifically list Torrinos as a significant route-side system bordering EC-P8R/Pure Blind.


Jacker's warning:

Torrinos is where the map starts quietly asking whether you really need all that cargo.




WARZONE MANUFACTURING

Trytedald


Security: 0.9


Phoenix Forge

Zion


Owner: Minmatar Munitions


The names tell you everything.


Phoenix Forge.


Zion.


Minmatar Munitions.


There are few things in New Eden more comforting than a corporation whose business model is literally "make ammunition."




Turnur


Security: 0.4


Summit's Beacon


Owner: Oblivion Watch


Turnur is part of the Minmatar low-sec theatre and has become particularly notable as a gateway into the wider low-sec and wormhole environment. Turnur's unusually rich access to wormholes and its position near Isbrabata is particularly appealing.


In practical terms:


Turnur is where the map develops escape routes.


Whether those routes lead somewhere better is another question.




Uedama


Security: 0.5


GET PAINTED


Owner: Never Ignorant Gettin' Goals Accomplished


Ah.


Uedama.


The system whose name causes haulers to suddenly remember they have an appointment elsewhere.


Uedama is one of the most notorious suicide-ganking systems in New Eden. It is arguably the single most infamous ganking location, with enormous volumes of ship destruction resulting from its position on major trade routes.


It is a crucial choke point between major high-sec markets, especially on routes connecting Jita with the wider cluster.


The freeport is called GET PAINTED.


This is either very funny or extremely honest.


Probably both.


Jacker's warning:

Do not ask whether your hauler is tanked.


Ask whether your hauler is worth ganking.




THE REFINERY

Uminas


Security: 0.5


The Great Refinery


Owner: Ivy League Alliance Holdings


The name is admirably modest.


Not "Quite Good Refinery."


Not "Adequate Refinery."


The Great Refinery.


One can only hope the service lives up to the adjective.




ICE COUNTRY

Vaurent


Security: 0.6


THE ICE LODGE


Owner: DIXI MINER Corp


An ice lodge.


Because eventually every industrial civilisation reaches the same conclusion:


"What if mining, but colder?"


Vaurent provides a useful stop for pilots involved in ice-related industry and the broader Gallente industrial economy.




Villore


Security: 0.9


Dancing Around The Stars


Owner: Liber Group


Villore is much more important than its final appearance in this list suggests.


It is the capital system of the Gallente Federation, with the capital planet Libertopolis. CCP's lore records the decision to move the Federal capital to Villore during the implementation of the Further Federation Act.


Current map data lists Villore as a 0.9 Gallente system with extensive infrastructure and a large number of planets, moons and NPC facilities.


It is therefore a rather splendid location for a freeport named:


Dancing Around The Stars


Because after several thousand years of interstellar politics, one should occasionally stop to enjoy oneself.




----




QUICK REFERENCE

THE PLACES YOU GO WHEN YOU WANT...


Industrial work:

Aakari, Autama, Ignoitton, Ikoskio, Piekura, Raussinen, Sobaseki, Uminas.


Reprocessing:

Airaken, Amamake, Ignoitton, Ikoskio, Resbroko, Sobaseki, Tama.


Clones:

Keberz, Miakie, Nourvukaiken, Torrinos.


Market access:

Azer, Avada, Botane, Hek, Manarq, Obanen, Orvolle, Perimeter, Sobaseki, Tash-Murkon Prime.


Logistics:

Barira, Miakie, Oisio, Perimeter, Torrinos, Uedama.


Low-sec industrial adventure:

Amamake, Basgerin, Huola, Ikoskio, Resbroko, Tama, Turnur.


Null-sec adventure:

9WVY-F, F9-FUV, LXQ2-T, PF-346.


Places where you should probably scout first:

Amamake.

Tama.

Turnur.

Uedama.

Orvolle → PF-346.

9WVY-F.

F9-FUV.

LXQ2-T.


Places where you should absolutely not say "I'll just AFK for five minutes":


All of the above.





AND FINALLY...


The great freeports of New Eden are monuments to the peculiar genius of capsuleers.


Empires build stations.


Corporations build infrastructure.


Alliance leaders build citadels.


And capsuleers build enormous floating structures with names like Kiki's Broomstick Factory, Chunkzilla Refinery, The R&D Space Party and 5 Times Nearly AT Winners, then wonder why nobody takes civilization seriously.


The truth is that New Eden does not really belong to the empires anymore.


It belongs to whoever owns the citadel you are currently docking in.


And whoever owns the guns outside it.


So load your filament.


Check your clone.


Check your cargo.


Check local.


Check the map.


Check local again.


Then activate the filament and prepare to discover that you have been transported somewhere considerably worse.


This is New Eden.


Welcome to the freeport.



* not all New Eden freeports are listed in this guide. Just the ones that we had access to at the time of publication. 

You have been reading the THE NEEDLEJACKER'S GUIDE TO NEW EDEN FREEPORTS

6 Mar 2022

WU-TANK

Excerpt retrieved from unknown journal entry
Hevrice solar system
Verge Vendor


We caught up with reclusive leader of Screaming Hayabusa, Miura Bull, as he took questions on his time in New Eden and his new alliance creation, a mysterious collaborative registered as WU-TANK.


Let's start with the name WU-TANK. What's the idea behind the name?

There's no real idea as such. We are the WU-TANK. That's all there is to it, honestly. I could maybe expand and add some romanticism to the name, the brand if you like, maybe I could tell you about a phase I went through where I'd name all my ships WU-TANK or a variation thereof. Yeah we'll go with that. I'd have the crews daub WU-TANK in bright white paint on the side of my ships and I would look at them and they'd be like, okay, whatever, and they'd pick up one of those massive industrial paint rollers. We got through a lot of paint back then.

Okay, the ticker. WUUUU. What's that all about?

It's the WUUUU man. You know, when you get in the zone and you ENTER THE WUUUU. I think that's where we are at in our eve life, we are entering the WUUUU, perhaps some of us are already there. The WUUUU is a place of intrigue, a feeling, it's somewhere between nowhere and that space behind the Red Door. If I'm warping an Enyo into a fight I know I maybe can't take but I want to see what mischief can be caused, red or green on the killroll who cares, as long as I'm warping in and in my head I'm saying to myself ENTER THE WUUUU. That's where I am at, that's where my boys and girls are at. When you ask what's the WUUUU all about, just know it's the WUUUU. 


What happened to the last alliance you fronted, the Neo-Bushido Movement?

Well, I never actually registered the movement in my name, let me just get that out there. I had a team pulling the strings and one of them one day forgets to pay a bill and you know how it is, suddenly we're an alliance no more. But we are still the Neo-Bushido Movement, we are still out there searching for the Red Door. I think also at the time a lot of us were away from combat duties, living out a lifestyle away from our ships, so not being in an alliance didn't really matter at that time. 

So it matters now to be in an alliance?

Nah, not really.

Can you talk a bit about the corporations under the WU-TANK banner?

I think in SKRMR we have a good bunch of pilots who have flown together, or at least worn the same colours, for a very long time. So I would say that SKRMR is a home for some who at various points in the timeline became lost. Something like that. We're coming up to nine years as a corp, but a lot of us have been together way before that, from the first days of our life in New Eden even.
Hayabusa Black Caste is an offshoot of SKRMR in the sense that the members in there have all flown as SKRMR pilots, and it's really just a couple of guys who I gave a bit of creative freedom to. 5KRMR has recruited some body-doubles as well who are happy to be used in my place at certain events. 

Are there any requirements expected of alliance members? Dress code or any rules to follow?

I wouldn't say we have rules as such. My pilots are free to do as they please. As for dress codes, well, I did put it out there that I expected everyone to paint their faces, warrior-like, and I wanted everyone to look terrifying. To turn up to battle and to have your face pasted on the killboards and billboards with a mask of war and wearing the clothes of those you have murdered in the spacelanes, all that has a kind of appeal to me around it. I know some took it on board and went wild with the facepaint and metal and tattoos. Then we have pilots like, well I can't really say any names but certain individuals who I have a lot of respect for just read the memo and laughed.

Have you noticed an increase in activity within your ranks?

I think so yes. We have a core of pilots who are always out there doing their thing. New Eden seems to be in the right place for us now in our story so yes, activity is good right now. Pilots are coming back and registering for duty after months and years off of the roll and flying again, which is always a good sign.

Take us through a typical day for a WU-TANK pilot?

I'd say we have a varied bunch who all play the game differently. One might be available for combat duties in the morning, he might wake up in Jita with not a single ship to his name, purchase whatever he feels like flying that day, undock and light a smoke and a filament and then roam wherever the stargates take him. Later that evening he might dress up as a gladiator and play in the arena if there's anything like that happening.
Another pilot might be out in some lowsec hellhole with his bucket of ships and he might be sporting the black flag and waiting for some content to come his way, not worrying about sec status and the fancy trappings of the Jita lifestyle.
Somebody else might start his day with a bubble camp in nullsec before he is chased away by the locals. We might have somebody lurking and watching in a wormhole.
We're all of the same mettle but we will all do different things. So a typical day could be anything, as long as pilots are out there and posting up kills and losses and sharing their battle reports then we're all happy.

Tell us more about Miura Bull? Where is he at in his New Eden story?

I'd say he is content right now. Life is good.

Do WU-TANK have a home base?

Not really in the sense that we lay down roots anywhere. We are more of a travelling circus, a combat freak show, a festival of tricksters and gypsies, of vagabonds wandering the skies looking for the next fix. A bunch of us like to keep on the correct side of the law and base out of Jita, it's just easier. Then we have hardened criminals who live by the skull and who would be asked to wash before setting foot in the capital and they enjoy that way of life and that's absolutely fine. 
I think a lot of guys have a spiritual base and some will say that will be Amamake or Molden Heath or Hevrice. 

We're conducting this interview in an office in Hevrice, is this a kind of home?

I think that's a fair assumption. Although it's more of an outpost for some of us. I enjoy it personally as I find it is a good location for roaming further afield and if I am coming back from a roam I can always point to Hevrice and know there will be black flags flying and company waiting. I'd say Hev has become an unofficial lowsec meeting point and some of the guys enjoy the content there. Also going back to the spiritual side of things and a bunch of us cut our teeth out this way.

Is WU-TANK recruiting corporations or pilots at the moment?

Pilots are always welcome to apply. We might not be quite what they expect though, we're more of a cult than a corp if I'm being honest. We're mainly solo social anti-socials who will band up at times but most of the time we're out there creating our own content. As for corporations joining, it's not really something we're looking to do, there might be a rare exemption for old SKRMR pilots coming back with a corp of their own and uniting under one banner but that's about it.  

Neo-Bushido Movement was famously statistically the MOST FUN alliance in all of New Eden, how did that come about?

Yeah that was a golden age. We had pilots in seemingly every corner of space and all I'd say the key ingredient to make that statistic come alive was our pilots out there flying frigates. At the core of everything 'fun' is a pilot out there in a frigate. I like to fly the heavier metal from time to time but I'm always drawn back to the frigate, it's my bread and butter and always will be.

Do you think you can recreate that with WU-TANK?

No.

What are the perks of flying with WU-TANK?

Perks? I don't know really. We have a full ship reimbursement policy where all costs are covered, terms and conditions apply. We have first class medical care and generous loot share schemes. Members of SKRMR can buy shares and become a shareholder, giving them a say in all matters going forward, terms and conditions apply. You get to be a part of a necromantic cult and you get to fly with a great bunch of people.

Where do you see WU-TANK in five years time?

If we remember to pay the bills I'd like to hope that we are doing exactly the same thing. Flying the same ships with the same style, the same swagger and ferocity, perhaps with a few more new faces and also with the return of some veterans. We'll still be here, that is for certain. 


End//

20 Aug 2016

The Tree

Above the mountain stretches a thundering velvet sky like a wicked wartorn iron armour enveloping the peaks and surrounding lowlands with its unshifting stillness as if it has been here for an age of everlasting. Snow falls as if it will never stop falling and the ice glitters in contrast to the somber blackness. The forest below keeps within its shadows a darkness that no man wishes to experience, but alluring as it is for some, only they will know what lures them. A cold wind whips with no direction or purpose and dances around like a band of screaming warhorses, and carrying with them the snow that swirls and drifts and then dies like those who themselves are on that same journey.

They say the Red Door that they speak of is just a gimmick. When they reach the peak they find not a door but a tree with stunning greenery that defies the surrounding corruption and bleakness. The warrior arrives weary and battle-scarred but a golden warmth carries him back, for if the tree is green then it is not dead and only if the tree is dead and without leaf does the Door appear. But in an act of mind-numbing disapproval in that very moment the wanderer will never really know about the tree or its green life-giving brilliance because he will already be carrying with him a heavy cold dead black heart that knows nothing about anything else but the impending death or glory that will soon greet him.

And because the tree is nearly always in flower and green, the tragic play goes full circle more often than not and in a world of thieves and wolfbrothers where violence and greed and death and betrayal are the gears of lust that drive the mechanism of desire, our warrior finds himself back where he started. And back at the beginning he dreams of a mountain that he knows nothing about.


MB.


8 Jul 2016

Don't Yet Scream Thy Last Scream

The sky was clear and black above and nothing else. Bones on the floor of those who had gone before. Death came upon him and stood at his side, and he knelt there in waiting and Death gently looked down on him and snaked a bony finger atop his head and down toward the back of his neck. Such tease. Then he slept. Or was he already? He couldn't tell.



In his dreams he saw a cemetery on a hill in some land he could not recognise and the tombstones were a pale whitish-red and the names were etched a deep black but he could not read them. As the sun set, blood orange bars of light flooded the sky. Then he saw the fire and the wind chopped up and the flames licked and spat as darkness fell and horses ran wildly through the flames.

He woke with one eye. The other was still sleeping. The room was cold and black and he pulled his black jacket over him in a fashion. After a few attempts at warmth and returning to slumber he gave up, fumbled for the light controls and filled the room a sickly bright yellow that stung and poked at the back of his eyes like an unwelcome needle. In the bathroom he washed away a metallic and concrete aftertaste with a waterfall of synthetic water.

All along the station the ships went, their lights shining and blipping eerily to the backdrop of the vast ceiling of emptiness above them and he sat there and watched maybe a hundred ships come and go. Through the tunnels below him he watched them weave like little dots of insignificance, dulled by the high-reaching towers of steel and structure. He watched them with warpaint and he watched them new. The bots repaired them and the machines crushed them. As if sat atop a great cathedral he watched long into the night, the ships.

The top of the station roof buzzed and clicked and bits rattled as if the entire thing was a living creature. A mechanic walked steadily past him without acknowledgment. He inhaled deeply, filling his lungs with stale station air and he thought for a very brief moment about the fresh air of home. He looked across at a huge row of black windows, the blacklight above them casting them in a strange but appealing light and a billboard reading DANCE flashed high above. He laughed to himself and thought no not tonight.

He felt like right now at this very moment in time he had reached a crossroads and he had to make the decision. He rose from the seat on the balcony, with a slight pang thudding in his cold dead black heart, turned on his bootheels and dug them with a clink into the black metal flooring. He strode towards the elevator and smacked a leather glove hard on the button that said HANGAR, and in doing so he smiled to himself.


MB.

14 Oct 2014

Heild

“Like the generations of leaves, the lives of mortal men. Now the wind scatters the old leaves across the earth, now the living timber bursts with the new buds and spring comes round again. And so with men: as one generation comes to life, another dies away.”
― Homer, The Iliad




1 Sept 2014

The Veteran and the Rookie Frigate Fighter and the Lost Art of Lovemaking

Somewhere in a New Eden chat channel, circa YC 114.

Living in the wake of the Great Frigate Revolution, all that he craved were the answers to the many questions he had buzzing around in his mind. Scraps of paper littered the desk in front of him, some seemingly no longer making any sense, mixed in with the graphs and charts and various other forms of data. To the untrained eye it probably looked like some kind of messy shorthand.

26 Jun 2014

The Burnt Lands Evolved

Many downtimes ago now back in July 2010, a good friend of mine, Mr Snypes, the Intergalactic Man of Leisure, penned the following words on low sec with the title 'The Burnt Lands'.

Low sec in EVE reminds me of an inner city ghetto. Kids with ski masks ganging up on someone and threatening to stick em if he doesn't give up his chain and the $5 in his wallet. Pimped out "economy" class space ships flying around because nice rides get left on a stack of bricks with nothing left but the stale air freshener you were supposed to change 5 months ago. Seedy people hanging outside the stations wearing aviators, smoking a cigarette, eyeing people up until they see someone weak enough they can take his pocket change to get themselves a cup of coffee. You all get the idea.

23 Jun 2014

What is a Frigate Junkie?

A little brainstorming session in a random fashion of traits, habits and stereotypes that I think most frigate pilots will be able to relate to. Perhaps you find yourself nodding your head in agreement or disagreeing slightly. Maybe I have missed some really obvious ones or you have something else that you'd consider worthy of making the list. It would be great to hear other people's thoughts on their profession or maybe even from people who don't do frigates.