28 Aug 2012

Plex Hunter

this guide is no longer valid. 2/10 static sites have been removed.



A short guide to roaming for fights and making ISK along the way.


This is aimed at the Angel Creo-Corp Mining 2/10 complexes that are found in Metropolis, Molden Heath and Heimatar regions. These are Deadspace Complexes that are a permanent static fixture in space and require no probing, they are entered via an acceleration gate and consist of three rooms.


We will take a look at how to run them and how to get fights in them.






Running The Plex.

So you're out hunting and it happens to be quiet in space. These complexes can drop faction loot that sells for a tidy sum on the open market, so why not run them to earn yourself some extra ISK? Seems like a simple idea and in fact, running them is as simple as it could possibly be. You can run them in a t1 frigate, a destroyer or a tech 2 frigate and best of all it only takes about 10 minutes to blitz the site. Personally I would recommend an assault frigate for simple blitzing or a t1 frigate with an active tank. Thrashers are also popular choices and a lot of people also run these sites in faction frigates, the Dramiel being a popular ship choice.


First, make sure you have the Deadspace Overseer's Structure option checked on your overview settings. This makes for easy recognition if the complex is 'live' or not. You can only run the site when the complex is 'live', i.e the structure is there for you to shoot.



Warp to the acceleration gate and activate it. I would recommend warping to the gate at 10, as you will then reduce the risk of bouncing off the gate and you will be able to immediately activate the gate as you land. You could also warp at up to 100 if you want to have a look if anybody is lurking on the gate first.



It is worth noting at this point that deadspace gate warp mechanics will prevent fleet mates warping directly to one another if they are at range of the gate. Use this to your advantage if looking for a fight and you suspect a gang is ready as backup. If you are fighting at 130 off of the gate for example and your enemy calls in backup to 'warp to him' then they will always land at zero on the gate. A lot of people fail to understand this mechanic, often blaming it on glitches when really they are just misinformed.

Once you land on grid you will be able to see straight away if the complex is live and ready to be run. You are looking for the Deadspace Overseer's Structure, if this is on your overview then the complex is ready for you to run.

the plex is live! go go!


You will notice that all the NPC rats will begin to aggro you, ignore them. You do not need to shoot any of these rats. Just the structure needs to be destroyed, as this drops the key (Creo-Synchronization Pass)  for the next room.

Once the structure is destroyed a cargo container will drop, loot this and scoop all the contents.


factory gatekey



You now have the key for the next room.


Now activate the ancient acceleration gate and do the same as above (blitz the structure, ignore rats, take the loot).



Once looted head on over to the next ancient acceleration gate and activate.


You are now in the final room and once you clear the structure a cargo container will, following a bright explosion, (hopefully) drop your loot and your reward.







I say hopefully because there is a random chance that you will not get any nice loot at all. It is very much a lottery, but for what takes you approximately ten minutes to blitz you might as well buy a ticket. If you are lucky, most commonly you will get 1 Gistii item, although it is also possible to drop 2 faction items and it has happened before where 2 faction items drop AND a blueprint or Domination item. If this happens then you have just struck the jackpot on the 2/10 fruit machine.





Common loot drops.


Gistii B-Type 1mn Microwarpdrive ... 15-20 million isk
Gistii B-Type 1mn Afterburner ... 15-20 million isk
Gistii B-Type Small Shield Booster ... 60-75 million isk
Gistii B-Type Small Shield Transporter ...  once considered junk, prices are currently rising due to the introduction of t1 dedicated logi frigates. Expect the price to rise once these hit. Will probably fall in line with the mwd and afterburner prices I would imagine.


Various other named loot, mostly junk.


Rare drops.

Dramiel blueprint copy 1 run ... 50 million isk

Various Domination items ranging greatly in price.


With each cargo can you loot you will also pick up various Overseer's Personal Effects which can be handed in for isk at various stations across the cluster. Most notably via NPC buy orders at DED and CONCORD stations.






It is worth noting that the structure in the first room respawns approximately every 1 hour 30 minutes. Some players camp in the final room, which spawns every 45 minutes. I wouldn't recommend this personally as you not only become a slave to chasing the loot drops, you will also be looked on as an annoying gamer dood who nobody respects and everybody wants to pod.

Don't become THAT kid



When you do come across somebody camping the final room it can be frustrating, some players like to save the keys or buy them off the market and they will then surprise the campers in the final room.



Fight Arena


Apart from the chance to make some ISK as you roam, these 2/10 complexes are a fantastic place to engineer fights. Only frigate and destroyer sized hulls can enter these complexes and this greatly favours the lone hunter or very small gang pilots.

Simply loitering in these systems will get you fights.

Most fights will occur on the entry gate or in the first room. Normally a pilot will wait on the acceleration gate for his enemy to warp into him, where he will then point them and initiate the fight before he has chance to activate the gate. He could also wait in the first room, but this is less common as the pilot will take aggression from the NPC rats in the first room and will either have to tank them or kill them. Alternately there may be somebody already running the complex and so the attacker will activate the gate and attempt to point them inside the first room, or if he has the keys, chase him in the other rooms.

I would say it is a 50/50 split between pilots who hunt in and around these complexes who are actively looking for a fight and those who are not looking for the fight, i.e looking to just farm the faction loot drops. This makes for a good hunting playground and because of this, usually you will find pilots who loiter at the gate simply looking for a fight with like-minded pilots, the gate acting as a pvp beacon for any pilot who happens to be passing and spots him and then narrows him down on a 5 degree scan.


These complexes really are great for finding fights, as we mentioned above, you will find the regular plex runner and those who genuinely do wish to fight. Obviously this should not stop you from engaging them all regardless of what they are doing there.

As you begin to get used to what generally visits the complexes that you frequent you will get a better picture of what ships and fits to use. Destroyers are popular ships used by those fighting and running the plex, in this instance fighting fire with fire is always a good option and destroyer versus destroyer fights can be rewarding fights.

I would also give a shout out to the assault frigate here. A popular visitor to these complexes, and a ship that can hold its own versus anything it might come up against, be that another assault frigate, faction frigate or destroyer.

You will often see tech one frigates in and around the complexes, whenever I see a t1 frigate I will always try and ship down if I have a hull in the area. It isn't that much of an achievement if you gank a Rifter in your Wolf.


2/10 Roams

So where exactly are all these complexes? This is a roam I regularly enjoy. I don't always complete it, of course, but I like to try. This roam should also give you an idea of where these complexes are and what to expect from the locals.

The 2/10 systems are:


  • Heild
  • Hrober
  • Altbrard
  • Hedaleolfarber
  • Erstet
  • Enden
  • Bogelek
  • Gusandall
  • Ragnarg
  • Lulm
  • Olfeim


waypoints for epic 2/10 roam


This roam starts in the Molden Heath region. I will visit the plex in Heild and then visit the one in Hrober, a dead-end system two jumps out of Heild. Both plexes usually offer up the chance of some pvp if the locals are home.

From here I will roam up towards the Istodard pocket where the complexes of Altbrard and Hedaleolfarber await. Extra caution is advised when visiting this pocket as sometimes you will find the odd gate camp blocking your way.

Next up we make the trip over to the high-sec protected systems of Erstet and Enden. Often off the radar to most players with negative security status, however, these two systems are easily accessible via 3 highsec jumps that rarely trouble a frigate or destroyer. The two systems are themselves sandwiched between a 0.5 system but this is not a problem. With insta-undocks this 0.5 system of Nein can make for an excellent refuelling and spares outpost. The apparent safety of high-sec also makes for some interesting targets in this area of space.

After spending time in Metropolis I will make my way back onto the low-sec trail and then in to the Heimatar region where we visit the plex in Bogelek and then Gusandall. This area is usually another good area for picking a fight.

Next stop is the system of Ragnarg which is in the Hagilur pocket, another haunt for local pvpers you will no doubt find a fight if you stay for long enough.

From here we make the trip down towards our final two systems of Lulm and Olfeim, which are very close to Amamake. It is always worth checking on the in-game map and with killboard activities before taking this final leg of the trip if the gatecamp is active in the Eszur chokepoint. If so I will usually just bolt across high-sec or repeat back on myself up towards Erstet and Enden and then bolt across high-sec towards the Bosboger area.

This is one of my favourite roams. You will not only take in the systems with the plexes but there is also scope for extending your roam by visiting such places as Eifer, Hagilur pocket, the Molden Heath loop, Hadozeko area, Evati, Amamake and many other good hunting systems.

This roam covers eleven 2/10 complexes and if you strike it lucky in each of them and live to tell the tale then you can expect a nice pay day once you ship your loot to market. A couple of months ago I had stashed many, many items from doing this roam over a few month period (or at least chunks of it) and after deciding to cash-in came away with a cool couple of billion isk.

Not a bad return to say I was just roaming around looking for fights and running the odd plex when it was live.



MB.















20 Aug 2012

A strange time to go dancing with death ...

A look back in time to an alien world of early pvp and in particular, the infamous m0o Corp. The original pirate material.





In the beginning New Eden was created.
This has made a lot of people very angry and has been widely regarded as a bad move.


It is hard to imagine, unless you were there of course, the humble beginnings of this great universe that we call New Eden. Imagine a game where just about everybody who is traversing the stargates is a starry-eyed noob, everything is alien, new and beautiful. Killmails don't exist as we know them today, nobody can warp to a gate at zero and sentry guns, eh? what are they?

Then imagine, a little over one month into this early adventure, the devil himself unleashing an army of death, a plague, a nemesis on the landscape. An army with knowledge and an advanced understanding of game mechanics and an undesirable will to achieve one thing. The destruction of everything that gets in its way.


m0o Corp, or Masters of Ownage, was originally created by former players of a Counter-Strike clan that went by the same name. The corporation first set up its roots in the Lonetrek region and it was here that they first became famous for their notorious pirate activities, resulting in general outrage that then triggered community and developer response. They are one of only a few corporations which have actually forced CCP to change or add new features to the game. Known mostly for their pvp prowess, an in-your-face attitude and infamous reputations, they are considered to be the original pirates and 'serial killers' of New Eden.

The success of m0o can be attributed to many things. A combination of skill, innovation and knowledge of the game mechanics created the most effective fighting unit in the game. Many would regularly accuse them of exploiting game mechanics and using unfair tactics and strategies. Of course, these allegations were continuously denied. Explanations of the game mechanics being used, and why playing the game as designed is different to exploiting, were given by m0o pilots on many occasions. The original m0o never grew to more than about 15 members, with their average online presence usually consisting of at the most 10 pilots.




The Mara Blockade

The system of Mara was one of New Eden's busiest choke-points, that also just happened to be the home turf of m0o. Over the coming weeks it would be impossible to pass through Mara. During the first day of the blockade alone a reported 250+ ships perished at the hands of the gatekeepers. Over the next few weeks the death toll would run literally into the thousands. The residents of New Eden were just beginning to see the havoc m0o would cause.

Many pilots and corporations were incensed by this behaviour and would try to fight back and remove the blockade. Most had one thing in common; they failed.

The blockade quickly become a hot topic on the forums, mainly because some players just couldn't understand how such a small crew could defeat, well, just about everyone. That’s when players started accusing m0o of cheating the system.

In the weeks of the Mara blockade, there were very few posts on the forums which didn't have something to do with m0o. Players openly discussed the pilots, their tactics and stated their opinions repeatedly. Arguing over whether or not they were exploiting game mechanics was common, and several GM's confirmed in both petitions and forum posts that this simply was not the case. Through the forums m0o reached true superstar status, and whether one was with them or against them, most people started to respect them.

But things would soon change.




Intervention

With bad blood between m0o and everyone else running deep as the blockade dragged on, CCP decided to rush the Mara camp with a squad of developer-controlled CONCORD battleships, in a brazen attempt to fire a warning shot at them and their aggressive, trash talking ways.

The sight of the arriving fleet caused the camp to flee, but for one individual, the CEO at the time, who went by the name of The Reverend, who stood and fought for his cause against the CCP-led fleet. He didn't last very long and his cruiser was reportedly one-shotted off of the field.

CCP had flexed its muscles and although this is what a lot of the community had wanted, amongst the many that were cheering and hollering in the 'victory' many also blasted CCP for messing with the ‘lawless’ nature of the game.

Regardless, CCP later intervened for a second time, sending all members of m0o Corp to random locations in the game world away from their camp in Mara, scattering them far apart to hopefully spread disarray in the ranks. It didn’t work, they simply found their way back to Mara and carried on where they left off. The decisions for this random scattering are still unclear to this day.



FD-MLJ

The Mara camp lasted until roughly early August 2003, when m0o moved to its legendary home system, FD-MLJ. It was the choke-point entrance into the entire northwestern area of New Eden. Syndicate, Fountain, Outer Ring and Cloud Ring were the homes of many new corporations and alliances, and m0o exploited that in any way they could. The camp of FD-MLJ lasted for around two months, was filled with thousands and thousands of kills and then m0o entered its first hibernation period.



The Second Chapter

m0o returned later in the same year, late October 2003 and had expanded from their original quota. A merger with The Legitimate Businessmans Club and a recruitment drive and the poaching of several other pvpers resulted in the corp's roster jumping to around the 30-40 mark.

This era also coincided with the release of some of the first and most famous m0o pvp videos, some of which can be found today by searching on youtube for The Chronicles of m0o. The alien interface and graphics really are quite intriguing and are highly recommended viewing. It is like Stone Age eve.

During this time, m0o pilot Lord Zap became the highest-profile player in EVE, with a mind-boggling bounty on his head of 20 million ISK (a record at the time, yes that is a twenty) and a place among the legends of New Eden.

m0o now found themselves in the Stain region and waged a new war upon the local residents of Stain Alliance, they now had some allies to back them up too, most notably Curse Alliance. During their time away the game had changed somewhat and m0o found that they needed to create new strategies, fits and tactics.

After a month or so of geurilla operations and sparring with Stain Alliance, and after destroying Grikl's Apocalypse Imperial Issue on December 1st 2003, m0o decided upon a new target; the Coalition of Free Stars. This would kick off a chain of various wars that m0o waged, they easily became bored of their enemies and would simply choose a new war when they saw fit. They were even known to turn on their allies  if they so chose.


With the rise in numbers of m0o pilots it was only inevitable that a bad egg might fall into the nest. In February of 2004, Miz Cenuij (who would later become infamous for camping the Rancer corridor with a Nyx for months on end as well as for the Ginger Magician permaban) who was a member at the time borrowed about 500 million ISK from several of his corpmates. He had told them it was for a Battleship BPO investment. The next day he wrote a heartfelt post detailing the reasons for his departure, and subsequently departed the corp to join MASS, 500 million ISK richer.

The dizzy days of pvp super-stardom were beginning to creep into the clouds. In the summer of 2004, The Reverend attempted to sell off m0o corporation to the highest bidder. Little or no interest was shown in his auction, and the corporation kept going as before. The corporation dealt with several internal disputes, such as the departure and re-joining of Lord Zap, Stavros and Vegeta (in three unrelated cases).

One other event of note was the destruction of the only Gold Magnate in existence to a m0o camp. The ship was downed in A2-V27, piloted by Tyrrax Thorrk, and the final blow is said to have been claimed by m0o pilot DrStrangelove.


The second chapter of m0o lasted until the end of 2005, when the corporation had grown to around 75 members. Many were unhappy with how the corporation was run, mostly due to loose recruitment policies and lack of goals. The decision of hibernation was made by The Reverend. Was this now the end of m0o?



The Third and Final Chapter

It took just over two months of hibernation before m0o were back playing and active again. Many saw these hibernations as a regular 'm0o thing'.



This chapter saw very few of the original and older members returning. The key people now running the corporation were Odet, Madcap Magician, Tbone and Fairlane, and while the former leadership sat semi-inactive on the sidelines it wasn't quite the same. The third chapter was regarded as a mistake by some people, since most felt that the corporation failed to live up to its high standards. It is notable that m0o ended this 'third chapter' with a perfect 10 to 1 Battleship kill/death ratio, despite usually fighting heavily outnumbered. However, a corporation's inner structure is not made by kill/death ratios. Despite this efficiency, most uninvolved people perceived m0o as having lost its touch because it was less influential in New Eden politics and pvp development.

Over the next few months, many new players were brought into the corporation. Some of the older players left and found homes in other corporations, most notably Evolution. In the spring of 2005, m0o corporation was finally closed down for the last time. The original serial killers and the most notoriously infamous corporation the game had ever seen was no more.

m0o pilots left to form and/or join corporations like The Royal Syndicate, D.N.A, Finite Horizon, Evolution and Reikoku.




Effects on EVE

If it wasn't for m0o then New Eden would perhaps not be the same today. Sentry guns, CONCORD, Gate NPC's, warp-to-zero on gates, are all here in the form we know them today because of m0o and what they did back in the early days.

They also pioneered frigate combat, at the time it was the norm to fit over-sized missile launchers (that could fire cruise missiles) to frigates and m0o mastered these tactics. Balanced turrets as we know them today are mainly here because of m0o's tactics and fighting styles.

At the other end of the scale, m0o were masters of the battleship hull. At the time a very rare sight in the skies of New Eden.

Gank fits were also a 'm0o thing'.

Log-on traps and aggression tricks were all born out of the mind's of m0o pilots.

The use of oversized afterburners was mastered by m0o pilots.

m0o pilots were the first pilots to master the art of scouting with an alt. At the time an alien concept until m0o began doing it.

There are a lot more, I am sure, but what we take for granted these days is easily missed when looking back to a time that is so long ago in gaming terms and is easily accredited as 'the norm'. One final thought, smacktalk, could we label m0o as the original smack kings? I'd like to think so.


Stavros > Keep flaming lamers, just like your ships did when we ended you

~


Spikum > I joined m0o just short before
Spikum > Reverent told me that he wanna check my scorp fitting and he need it to look at it
Spikum > i gaved it him
Spikum > then he kicked me out of corp
Tachy > Spikum :) mOo is a great corp, isn't it?

~


Odet > How is it possible we dont have a tackler?
Nmwone > Well if you'd stop killing all our recruits maybe we'd have a tackler right now.
Odet > I hope your mother dies tonite


Many of the old m0o members and indeed its founding membership are no longer playing. Some are still active though, and most are scattered amongst many corporations. Are you a former m0o pilot? It would be great to hear from any former members or veterans of eve who have crossed paths with m0o in the past.





MB.














16 Aug 2012

A Strange Sequence of Events

Frustrated with my time in lowsec I had ratted up my sec status all shiny and law abiding. I remember writing at the time that I didn't really know why exactly I had decided to rat up my security status almost overnight and to then seek vacation in the sanctity of highsec. Perhaps the ever unfruitful beacon dance and acceleration gate chase with those who simply did not want to fight me had become too tiring. When all that was missing from my game time was the Yakety Sax theme tune from Benny Hill it was perhaps just the right time to recharge and take a step back.

But, alas, I lasted about three weeks before I was stood once again at the rusty old gates of lowsec begging for her to take me back, the bright lights of highsec blurry in the distance. Highsec just isn't me, but at times it does have a strange pull. Was it the dream of triggering aggression on a mission running treasure ship or something else? Whatever it was, I just. Didn't find it. Didn't really chase it.

In next to no time I was back to minus ten. The red flash was back and killing was fun again.

The last few weeks in lowsec I have noticed a remarkable sequence of events, a shift in pattern from the normality of lowsec life. The pond of lowsec, its waters murky and deep and usually riddled with disease, decay and the dead who have strayed too far, now seems to have cleaner waters and new fish swimming in it. Have recent changes to mining barges triggered a greater sense of adventure for the highsec crowd? Those who would previously turn around in fear once they arrived at the uninviting gates of lowsec now seem to be inclined to face their demons and trigger the rusty old gate with the skulls hanging over it.

Yesterday I spotted a Hulk and a Covetor sat at zero in a lowsec asteroid field, this together with numerous mining parties that I have seen and crashed in the last few weeks, sparking most of them to flee back to the gates admittedly, had aroused my lust for the brutal destruction of those that stray too far. The Hulk and Covetor were not so lucky this time and the asteroid belt was left bloody and wreck strewn.

Only a day before this, passing through a system that is usually dormant but for the odd plex runner I spot an Orca and a Mackinaw in the top belt, not something you see every day in lowsec. Warping in as a Talos arrives on scene I decide to warp out and into the next door system to formulate my plan. I switch my Atron out for a Jaguar and head back in for round two. When I arrive in the top belt again they are gone, but switching my scanner to the next belt I see the Mackinaw is there. As I land on the Mackinaw the Talos decloaks (!lol) and I begin to shoot all the drones that are stinging at my shields. As I am executing the Talos the Mackinaw eventually decides to leave the scene. My associate who had joined me in hunting this party reports that the Orca is 100k off of him but aligning, and alas he warps out of harms way. Joining me back in the belt he just misses point on the departing Mackinaw. The Talos dies and refuses our pod ransom.

What is going on? Why would a Mackinaw decide to mine in lowsec with Orca support and a Tr3 battlecruiser as defence?

Another strange incident. I am in a Drake in a remote lowsec system and I spot a handful of cruisers and frigates in a belt. I warp in, there is approximately twelve of them. I begin to point what I can as most of the frigates scatter. Some stick around and try to fight back but this is no raiding party and those that are still here I fully expect to slay. My killing spree is brought to a stop after one cruiser and a frigate kill when a local hero Falcon pilot decides to warp in and jam me. Looking at the mails it dawns on me that the frigates were shooting the battleship rat whilst the cruisers were providing them with remote reps. Talk about effort for little reward.

Is this the new face of lowsec and is the pond evolving? I can't help but wonder if this is just an odd few weeks in my calendar and soon enough the pollution will once again set in and the pond will begin to settle, and its blackness again turning stagnant, the dead bits floating to the top.


MB.






14 Aug 2012

Miss Carry's 99 Rifter Brawlout

Invader Carry had sounded the battle cry. 99 Rifters were parked in the pos, littering the sky and partially blocking out the sun. The rules were pretty simple.


Everybody that wants to participate meets at Pinkypie-POS in Eugales
in his favourite Rifter.

There you will find 99 T1 fitted Rifters, waiting for action.

On signal [comms would be groovy] everybody targets 4 or 5 random fellows
and we shoot each other silly. 

If you die, move your Pod to one of the T1s, board it and fire away, 
until all 99 Rifters are used up.




Rules:
1) No arty-kiting fits, have a scram fitted.
2) If you accidentaly pod someone you're out
and pay for it, get slapped, spanked, molested
and groped by someone with big hands.

The Rumble Rifters will be T1 fitted so everyone
should be able to fly them.
There will be a few weird ones inbetween.
Should you grab one of them and can't use it,
leave it and take another one.








































The time had come, total mayhem was but a few moments away. We revved our afterburners as the order to warp to the beacon was given.






CHAAARRRRGGGEEEE!




The event got off to a bit of a bumpy start, firstly overview technicalities and then an overly keen pos that was spitting out balls of venomous ecm jams to the unsuspecting pilots. I lost my first Rifter with two laser modifications and then the fighting was prematurely stopped while the engineering staff disabled the angry pos settings and here we waited out our aggression timers.

It was decided that the event would resume at a cargo can on-grid to the pos and Rifters were soon back up and running with cannons booming and lasers lazing (is that even a word?) and all was good in Eugales as merry R1FTA pilots pummelled the crap out of each other under the burning sky.

The kills were rolling in.






A pattern was emerging.

Warp to the can-shoot-shoot some more-occasional sneaky ungrouping of the guns as you were popping, Rifter on fire and smoking and screaming and firing off a last salvo to make the mails-warp down to the PARKING LOT-new Rifter-rinse and repeat.

Good times.

Then there was a handful of Rifters left. Zodiac Black was the last man standing beneath all the rubble and wreckage.






Thanks to Miss Carry for organising a great event.



Battle reports.



MB.



13 Aug 2012

The Little Frigates That Could

The Atron, Condor, Slasher and Executioner.

Apart from a couple of very rare exceptions, a set of frigates that were often discarded to the role of throwaway cyno ship or disposable fast travel ship. Cheap and nasty, tacky, sneered at by their bigger brothers.


But the wind of change blows cold and spiky through the tunnels of New Eden.


A new breed of ship class is born, breaking out of its cocoon and challenging the very existence of the tech one frigate pvp field as we know it today. A champion in the making perhaps not. But these new reconfigured frigates are little firecrackers, a delight to fly, cheap and fun and no longer nasty. Could this set of lite-interceptors be the training wheels of future champions?


After some brief testing the Atron is the stand out option for me at this moment. But here are a few examples of what you can do. The beauty of these ships is that there are so many fitting options out there, making for a wide variety of fits and a colourful licence for the imagination of the fitting connoisseur.



[WE FORM ATRON, Atron]

Damage Control II
Small Armor Repairer II
Magnetic Field Stabilizer II

J5b Phased Prototype Warp Scrambler I
Stasis Webifier II
Experimental 1MN Afterburner I

Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
-empty high slot-


Small Anti-Explosive Pump I
Small Trimark Armor Pump I
Small Trimark Armor Pump I



So what can these things do? This is very much a do or die class of ship, I'd recommend buying a nice stock of them as I don't envisage them lasting that long on the field. But you will learn so much from blasting around lowsec belts in these cheap ships and losing them than you would from buying two or three more expensive interceptors, losing them horribly and becoming disheartened. You should pick up some killmails along the way too.

My first test in the Atron wasn't really much of a test at all. A simple Merlin with no guns that was going round in circles in a faction warfare site. Then a mining Vexor that I found. With this Vexor kill I scooped ten strange 'Harvester' drones that I was pleased to notice are worth approximately 150 million ISK each to someone. God knows who but at least those little drones will pay for a good number of these new tech one ships at my next shop.

My real pvp test came against a Rifter. I was hesitant to engage at first. It's a Rifter! My champion frigate, could I kill a Rifter with an Atron? You betcha. A great fight that really got the heart pumping.

Next up I spotted a Thrasher acting suspiciously in Gusandall. Now this would be a test, could I kill a Thrasher in my Atron? I'm all for throwing away ships in the quest for finding an answer so I jumped right in and snatched victory from the claws of defeat with 12% structure points remaining. Another great fight!



The Slasher looks like it could be fun too.


[Slasher, Slash n Burn]

Damage Control II
Micro Auxiliary Power Core I

J5b Phased Prototype Warp Scrambler I
Experimental 1MN Afterburner I
X5 Prototype Engine Enervator
Medium Shield Extender II

150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
150mm Light AutoCannon II, Republic Fleet Phased Plasma S
Small Unstable Power Fluctuator I

Small Projectile Burst Aerator I
Small Projectile Ambit Extension I
Small Projectile Ambit Extension I



I have not flown the above fit yet but it stands out as one with potential. I wanted to try an artillery fit but not having access to highsec I decided to raid my hangar for looted items and general junk. I came up with this monstrosity.


[Slasher, JunkBoxMonster]

F85 Peripheral Damage System I
Micro Auxiliary Power Core II

X5 Prototype Engine Enervator
X5 Prototype Engine Enervator
Experimental 1MN Afterburner
J5b Phased Prototype Warp Scrambler I

Small Unstable Power Fluctuator
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II

Small Low Friction Nozzle Joints I
Small Low Friction Nozzle Joints I
Small Auxiliary Thrusters I


A paper thin arty boat that I wouldn't expect to last very long but one that could perhaps generate some killmails if underestimated. Maybe? I undocked and spotted a Catalyst in one of the belts. I decided to roll the dice and as luck would have it I came up against what can only be described as a terrible fit. Still, I was happy I had scored a killmail in it.


The Condor looks like it will see some great fights. It will become an annoying little wasp of a frigate that can kite you into oblivion and sting you hard.



[Condor, Horn of Condor]

Micro Auxiliary Power Core I
Ballistic Control System II

1MN Afterburner II
Fleeting Propulsion Inhibitor I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

Rocket Launcher II
Rocket Launcher II
Rocket Launcher II
Small Unstable Power Fluctuator I

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


I am hoping to get a batch of these soon. But in the meantime it looks like my corpies are having a blast flying these hulls. This Federation Navy Comet kill standing out from the crowd thus far.


The Executioner is a ship that I will likely not fly as my laser skills suck. But this should not put you off. It looks like it could be a good Slicer trainer amongst other things and already there is a wide selection of fits out there.



[Executioner, Lazor Burn]

Damage Control II
Adaptive Nano Plating II
Micro Auxiliary Power Core II

Limited 1MN Microwarpdrive I
Faint Warp Disruptor I
Optical Tracking Computer I

Medium Pulse Laser II
Medium Pulse Laser II
Medium Pulse Laser II

Small Energy Collision Accelerator I
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I




[Executioner, AxeMan]

Energized Adaptive Nano Membrane II
Damage Control II
Small Armor Repairer II

1MN Afterburner II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Small Diminishing Power System Drain I
Dual Light Pulse Laser II
Dual Light Pulse Laser II
Dual Light Pulse Laser II


Small Energy Collision Accelerator I
Small Energy Metastasis Adjuster I
Small Energy Metastasis Adjuster I



All four of these ships will bring great appeal and a new dimension to tech one frigate combat. Perhaps you'd like to share your fits and experiences of these hulls so far?



MB.


















7 Aug 2012

New Blog!

I've started a new blog, a kind of side project blog but with a twist. It's not just going to be me posting content to the blog, it will feature work from eight pilots including myself who have joined the project.

This blog is an in-character and slight storyline based review of our fights. It will be updated regularly, as you can imagine with eight people on board we hope to have a flow of content and make this the go-to place to simply read about some fights.

No other real content other than fights. It will become a library of fights sprinkled with some dark and twisted storytelling straight from the pen of the pilot.


The title of the blog is The Fighter at the Gates of Hell.




You can find the new blog at the link below. Please follow and join us in our journey. The first post is now live!

projectfighterx.blogspot.co.uk/




Thanks.


MB.


6 Aug 2012

Sentry Gun Activated


My first thoughts I must admit were 'lol campers gonna be mad, they mad'.


After thinking for a bit though and reading through this thread.....


I don't personally enjoy getting caught in gatecamps, I don't do gatecamps myself nor do I fight on gates that often. I tend to die to them a lot of the time if they have instalock tacklers or I am not flying a frig that day but I tend to man up and throw up a begrudging gf in local and be on my way. I also tend to avoid the most obvious camps, cos you know you do get used to where they usually are.

So perhaps I should be all for this proposal? I'm not convinced. Part of me wants more people in lowsec, part of me does not.

This proposal (it must be noted that this is still only at the idea stage) does come across as a kind of lowsec stealth nerf attempt and a poor one at that. I don't think this is the way to 'fix' gatecamps, how do you define a fix for this tactic/profession and who are you trying to appease? And why? There are no answers here or am I missing them? Gimping fleet combat on gates and spoiling certain avenues for pvp is not the answer. Should the fixing lay somewhere with risk-free orca tactics, remote repping and t3 boosters in pos's, I dunno?



I get the feeling that somebody 'upstairs' wants to attract more people to lowsec? May I even border on the edge and suggest this change may in fact be directed at attracting new players to the game? New subscriptions and more honey for the pot? I am all for this more people in lowsec debate to an extent and do think that more people will come to lowsec if they know that the horrible gatecamp isn't going to trouble them on the way in as a result of these planned changes.

But I don't really like this kind of easy eve.

As a wide-eyed noob I was attracted to lowsec because of the horrors that I might find behind every stargate. Nervous excitement and the not knowing was like a shot of adrenaline for me. This playstyle that you are trying to fix was one of the very reasons I subscribed to this game in the first place! It came across as brutal and not a very nice place--I don't want to play in nice places. There will be other potential customers out there who are drawn to the evil and mystic ways of eve, if you change eve to an easy mode then you will miss out on these potential new customers. I know for a fact I wouldn't have played if I knew it was all safe and policed.

Are people really scared of lowsec? If so and they are holding off jumping into an eve subscription because of ooh scary camp then they probably aren't going to last in the long run anyway in all honesty. Are these the people we want in eve? People who play games as if they are in a daycare centre. People who don't like risk.

I don't think I do.


A great man who went by the name of Snypes once said....


Low sec in EVE reminds me of an inner city ghetto. Kids with ski masks ganging up on someone and threatening to stick em if he doesn't give up his chain and the $5 in his wallet. Pimped out "economy" class space ships flying around because nice rides get left on a stack of bricks with nothing left but the stale air freshener you were supposed to change 5 months ago. Seedy people hanging outside the stations wearing aviators, smoking a cigarette, eyeing people up until they see someone weak enough they can take his pocket change to get themselves a cup of coffee. You all get the idea.


Then, there's the rest of EVE. They know low sec exists. They certainly have opinions on it and about the people that choose to call it their home. They spot the low sec gates on their overview while surfing the calm relaxing currents of high sec in their luxury billion isk Sundays best. Or pass nearby on patrol scanning down the latest sites in 0.0 turf. They even give advice to newer players about low sec based on their assumptions of what it's like. This can be both hilarious and really annoying to players who actually live or know life in low sec. It's like me thinking I'm privileged, intelligent, and amazing enough to make wild statements based on assumption that high sec is full of nothing but a bunch of bumbling retards who couldn't find their way out of the noob zone because it's too big :P... It's not necessarily true but if I spammed it in the rookie channel using ALL CAPS some people might believe me.



This attempt at sentry gun change is not what lowsec needs right now.




MB.




29 Jul 2012

Postcards From The Edge #3

Click, click, make big.
A Wolf assault frigate swoops past a stationary camera drone.



A combat Loki sits ready for action in dock.

A Sentinel trailed by a camera drone in hostile space.




MB.

21 Jul 2012

Letters for the Boss Man #3


Mining Permit
From: Tyrannius Awe
Sent: 2012.07.06 02:22
To: Miura Bull,

Hi

Where can I get a Mining Permit?

I was told to message you to find out where to get one by one of your mining ticket inspectors. Interesting and innovative idea to say the least.

What are the prices?

Thanks for your time.

Tyr




Ah the innocence of the easily fooled, you just gotta love them, right? Our mining ticket inspectors put in some good hours and 'selling' the odd ticket here and there sure does top up the pay cheque come the end of the month. Depending on the circumstances our inspectors can charge what they see fit, 5 million isk, 10 million isk, or upwards to 20, 25 or 50.

In fact, one of our members who from asking about a mining permit in a chance encounter in a highsec belt just recently was given a payment of 1 billion isk. This wasn't a direct sale of the mining ticket, it was simply a token payment for some good chat, tips and advice.


I was cruising up to Jita in my BATTAL HELIOS, thought I'd check out some of the belts on the route, flip some cans and see what would bite. I snagged a Covetor who was mining without a permit and then further along the route in Balle I spot a Retriever in a belt, there he was with his can out at 5 degrees top belt.

I landed 50 clicks away and begin the burn towards him. As I get to about 10k off of him a chat window pops up.



Miura Bull > good evening sir
Sallot Mossri > hey
Sallot Mossri > how u doin man, what do u want
Miura Bull > OFFICA BULL to you, do you have a mining permit I could check?
Sallot Mossri > no, didnt know anything about that
Sallot Mossri > how does that work I am very sorry I not know and I ma new here
Miura Bull > ah I patrol these parts you see, this is my route, permit inspector, hard job but someone gotta do it
Miura Bull > making sure the rocks aren't depleted you know?
Sallot Mossri > i see
Sallot Mossri > so im not allowed to work here is what you are saying
Miura Bull > let me just check with my deputy
Sallot Mossri > ok I am very sorry for this
Miura Bull > yeah you don't seem to have the correct paperwork for this area. did your corp not issue you with permits? or indeed tell you?
Miura Bull > I must issue you with a cease or desist order for today, if you pay the day fine of 20 million isk you can take the ore home, would that suit you sir?
Sallot Mossri > no, actually im not mining for my corp here, everone is on vacation, so i was just making some money while my friends are away
Miura Bull > ah I see
Sallot Mossri > well, i think id like to pay for my ore fine but I will move on to a new zone is that ok


I flip the can.



Sallot Mossri > hey, dont blow my ship up, ill pay the fine or leave it all here for you
Sallot Mossri > hey man please you red


My wallet flashes and sure enough the little guy has stumped up the fine for mining permit violations. Then to my surprise he takes some of his ore back. I just don't have the heart to kill the poor guy, a rare moment of mercy on my part.



Miura Bull > it's cool I was just inspecting it, you may take it all now, your fine has been registered and I must issue you with a warning
Sallot Mossri > ty again and I am very sorry for this mistake
Sallot Mossri > thanks for letting me live
Miura Bull > no probs sir, just doing mah job, your permit violation will be in the post to you in 3-5 working days but you didn't mine too much so don't lose sleep over it
Miura Bull > o7
Sallot Mossri > okay, sorry for mistake again, I close window now





MB.



20 Jul 2012

This Cult is a Dog From Hell


This is my report into the Black Rebel Rifter Club and the Church of Miura Bull. A movement or cult that some reporters call BULLOLOGY. I am the alter-ego and man on the outside, this work is in no way associated with Miura Bull and/or his directors, or Black Rebel Rifter Club or any of its members. One day I sat down by the window and cracked open a beer and looked into the paperwork and data I had collected, hundreds of pages of mind numbing paperwork. I sat back, chugged on the beers and what came to mind I put to paper (or screen, if you wish). This is rough and ready and mostly unedited. I recommend you go grab a beer, or a coffee, or cup of tea, or whatever.



It started as an accident, a one-man event, it wasn't meant to be like this. Or was it? Was this the plan all along? Is this Cult brainwashing even those at its highest levels? Is it possible to brainwash the brainwashed. Who are these annoying dudes in their frigates and what are they doing in MY New Eden? What is this FIREBRAND way of laughing in the face of  DANGER? Tossing aside the doctrine of a thousand other corporations and SLAMMING down their own fucked up ways and rules. And. And, succeeding. What? How? It is so simple that it shouldn't really work. What is the appeal?

Who is this Miura Bull? Why should I care? A self proclaimed SUPREME LEADER. His team of puppets make me sick to my stomach, is he just a master puppeteer or do the puppets work their own strings? Kaeda Maxwell, the head of a powerful crime family, fingers in all the pies, business dealings and market manipulations. I have seen the lengthy trails of data on this family, actually I don't even know for sure who is the head. There's probably a MAXWELL spawning as I write this, somewhere.

Who else is 'employed' at the top of the cult?

Doctor Genocide, a quiet man, quiet but sinister. The kind of guy who would offer to mow your lawn and then set fire to your shed. My investigative work has shown that Doctor Genocide has been a loyal follower and henchman to Miura Bull for some time now, is he even a doctor? Their employment histories are worryingly matched. It is rumoured Doc, as he is known to his close friends, is a wealthy backer of the Cult movements of Miura Bull. Over the years mysterious donations have shown up on public records and statements, ships and equipment have been funded by Doc. Little is known where the money comes from. Doc is thought to be one of Miura Bull's closest allies in New Eden.

Lhorenzho. My work has led me to believe that this man is actually a thorn in the side of the Cult. A last resistance to the inevitable, but key to the movement, a father figure and go-to man who is much liked by those in the corporation. Rumours of a planned (and failed) escape via jump clone technology could not be confirmed or denied by Lhorenzho's office. Another wealthy backer of the Cult despite his known objections to some of the schemes and practices. Or is he? Is this all a public front? A more detailed look into this man is definitely needed.

Saftsuze is a playboy, a high-rolling man of mystery, an intergalactic superstar and moustache aficionado. This all sounds messed up, I can hear you saying. Correct. This man is a murderous pirate. When I first looked this guy up I was expecting him to be a spacecar racing driver or something. He lives the glamour lifestyle and is a self-styled pretty boy. This is all a front, a clever decoy. I don't know what his exact role is within the Cult but records indicate he is one of the longest serving members.

Peri Simone, according to my records is but a humble vending machine repairman. Killfeed data would suggest otherwise. A strong-minded man who is known amongst the Cult circuit as a leader of fleets, pilots will flock like flies around shit to this man's fleets. This kind of thing feeds the Cult and is a poison on society as his murderous bees sting and plough their way through civilized space.

Joe Struck appears to be the Mr Nice Guy of the puppets. He is artistic, a clever man but also a cold-blooded killer when he needs to be. It is rumoured he has close ties to the head of a secret fighting society. My findings would lead me to believe that Joe Struck is quite a reserved man, what Miura Bull has planned for Joe Struck's service is not clear. I am also led to believe that Joe is the propaganda machine and spin doctor of the Cult.

Salisar Salubrious is a feared griefer, a pirate, he is a known face in the highsec asteroid belts, he is ruthlessly efficient in the art of murder. But he does not stop there, anything in lowsec is also feed to the man that has been labelled The Dingo in some New Eden news feeds. It is thought that Salisar is a keen student in the art of the mind trick and is a man of exceptional wealth.


There are others whose names I have here. Duke Thunderhorse is a former puppet of the Cult, he appears to have severed ties with the movement at the time of writing but his employment history is patchy. Attempts at contacting Duke Thunderhorse for further interview were unsuccessful.

Syclone Tracy is another man who has been on the board of brainfeed in the past. A brief stint away from the corporation on business dealings has seemingly left him off the board, so to speak. However, data available to me would suggest that Syclone is still a powerful part of the Cult and a much liked member.


So what is feeding this Cult beyond that of the puppets at the top?

Cults, wonderful on the outside but on the inside are very manipulating. Cult leaders are desperate to trick people into joining, or at least have their puppets do this work for them. They are after your obedience, your time, your loyalty, your mind and your money.

Cults use sophisticated mind control and recruitment techniques that have been refined over time. Beware of thinking that you are immune from cult involvement, R1FTA has millions of members and followers around New Eden who once thought they were immune, and still don't know they are in a cult! This Cult does not just include its members on the roster, oh no, its web stretches far and wide, its thorns penetrate deep into the very heart of your being. To spot a cult you need to know how they work and you need to understand the techniques they use. The promise of state of the art communications platforms, community message boards, killboards, free ships and equipment, camaraderie, friendship, it is all a mind trick. As soon as you sign up you are effectively plugged into the brainfeed.


In the Church of Miura Bull mythos, the fictional '5th Invasion Fleet' is said to be one of the most powerful galactic fleets still active. Church founder Miura Bull describes it as:

"Various frigates, fucking thousands of them, united into a very vast fleet which stretches from one stargate to the next..... this fleet has come forward up through the last 300,000 years, formed out of the fragments of earlier fleet doctrines. In the last 10,000 years or so they have gone on with a sort of decadent kicked-in-the-head approach.... the fleet contains Rifters that shoot mini Blackbirds out of their autocannons but their jam cycles are reversed and instead of JAMMING the enemy they fire rainbows that distort and confuse every single racial jammer in the game, rendering them useless, it is like an ECM ECM or something. All the fleet members wear black flight helmets and white suits when in combat. Planetside members wear strange hats and they talk in foreign tongues, they communicate mainly via a keyboard that has a waterproof sleeve— this 'fleet' looks almost like an exact duplicate of every damned blob fleet in today's New Eden, but it is laced and twisted with evil and is meant to be an image of what THEY will become"


I don't really have words for this. The above is from the mind of a mad man. His followers actually believe this crap too. They are bred on the diet of small gang warfare and they are taught that should they fall by the wayside that they will end up flying tackle in the 5th Invasion Fleet. It is this kind of fear that drives the members of Miura's Cult to abide by the rules of honour.


Let's take a deeper look into the misconceptions of the Cult of Miura Bull and R1FTA.


R1FTA pilots are easy to spot, they wear strange clothes and live in space communes.

Well some do. But most are everyday people like you and me, don't let the capsuleer status fool you. They live in private quarters in vast corporate hangars and for the most part enjoy a luxurious lifestyle and standard of living. They wear the same clothes, mostly, some fashion themselves on whatever craze their SUPREME LEADER is currently sporting. They eat the same food. Cult leaders don't want you to know that you are being recruited into a cult and so they order their recruiters to dress, talk and act in a way that will put you at ease. R1FTA directorship has even invented a phrase to describe this, they call it "being relatable"....


R1FTA is full of the weak, weird and emotionally unstable.

Not true. Many cult members are very intelligent, attractive and skilled. The reality is that all sorts of people are involved in R1FTA. from the top to the bottom. One of the few common denominators is that they were often recruited either at the start of or at a low point in their eve career.


R1FTA is just a breeding ground for a bunch of religious nut cases.

This is a common mistake people make thinking that cults are purely religious groups. The modern definition of a mind control cult refers to all groups that use mind control and the devious recruiting techniques that this report exposes. The belief system of a religion is often warped to become a container for these techniques, but it is the techniques themselves that make it a cult. In a free society people can believe what they want, but most people would agree that it is wrong for any one to try to trick and control people. The people in the Church of Miura Bull all share their love for the frigate, they worship it and this very bond to a certain play style is ideal for manipulation and control.


R1FTA pilots call all other groups cults.

"Those god damned hippies over in Bosena, RANSM, look at them worshipping that bald-headed fucker and his live stream, those guys are nothing but thugs, brainwashed I tell you!" An excerpt from a diary labelled 'Lhorenzho: My Time in Molden Heath', which was mysteriously discarded in the waste disposal sector of the Pator Tech School in Heild.


Further.


The Church of Miura Bull is one of the most controversial new movements to have arisen in New Eden. It has often been described as a cult that financially and emotionally defrauds and abuses its members, charging exorbitant fees that are hidden in the form of regular donations. These fees pay for the upkeep of the corp, its spiritual services and its propaganda and war machine. Critics say that members are often press-ganged into joining, a high percentage of members were once victims at the other side of the gun, traumatised they often sign up out of fear. The Church of Miura Bull has consistently used litigation against such critics, and its aggressiveness in pursuing its foes has been condemned as harassment, they are keen advocates of destruction and have an active membership who partake in events across the cluster from Hulkageddon to Ganked roams and many more public events. Further controversy has focused on Miura's belief that clones reincarnate (beyond the normal means) and have lived in other corporations before fulfilling their service and becoming a paid up member of R1FTA. "Every other corporation is a holding pen before the NIRVANA" a drunk and rambling Miura Bull was once heard as saying, "Nobody who comes here ever really leaves".

Unless of course they are forced out.

Many members have fallen into the gutter, Miura's toys are exactly that, his toys, his evil little playthings. A bad egg is easily kicked and forgotten about.

 "if [a member] was considered to be in contempt, or is disliked or anything like that, a big mouth, a cocksure, you get the drift? [he was] simply fried since there was a curtain of some weird laser material in MB's office which went clear across the front of his desk and if any of those little fuckers would try and cross that line they were fried, man... or that is what he said happened, I dunno, I'm not saying he pushed them into the field or anything" -- Lhorenzho.


The Commercial Success of R1FTA and the Devil is the Cash Cow.

Cults that use commercial gain as their base are called "cults of greed", is R1FTA a cult of greed? I dunno. Cults of greed will promise you that if you join them and follow their special programme for success then you will become very rich. Often they will hold up their leader as an example and explain that if you do what he says then you will be successful too. Commercial cults use mind control to get you working for them for free, and to make you pay for an endless stream of motivational holoreels, out of corp videos, skillbooks and seminars all of which are supposedly designed to help you succeed and become a killer combat pilot, but in reality are designed to enhance the cult's mind control environment and keep you believing in their almost impossible dream of success. Of course they never mention that the primary way the leaders make money are by selling these motivation materials to their group! I can not confirm or deny, looking in from the outside that R1FTA is selling any of this material to its members. But I do suspect there is some level of this activity on their forums.


Self Help & Counselling for the Concerned New Eden Business Sector

Cults that use "self help" or counselling or self improvement as their base often target business people and corporations. By doing their courses and seminars and buying their products they claim you and your staff will become more successful. Business people locked away in hotel rooms are subjected to quasi-religious indoctrination as they play strange games, join in group activities, and share their innermost thoughts with the group. Once you have completed one course you are told you need to do the more advanced course, which naturally costs more than the last. These cults will sometimes request that you do volunteer work and that you help recruit your friends, family and work mates. These groups specialise in creating powerful emotional experiences which are then used to validate your involvement in the cult. The religious overtones are couched in terms which don't sound religious. They usually come to the surface as you near the end of a seminar. Many people have been bankrupted by involvement with these cults. Rumours that the Maxwell Empire is based on self help and counselling business methods are as yet unconfirmed.


Miura Bull's Mind Control

Mind Control is a suite of psychological techniques that cult leaders attempt to control their members with. Miura Bull is a master of mind control.

I do not consider Mind Control to be some magical device which can take away peoples' free will. In other words it does not turn people into some sort of remote control robot. Rather we see Mind Control as a dishonest influence placed covertly on cult members by the cult. So instead of Mind Control being some sort of irresistible force like the aliens in the movies that take over peoples minds, rather it is more like a gun and Miura Bull is holding the gun, it is a big gun. Miura points the Mind Control "gun" at a member and says, "if you leave us then you will lose access to all of your friends and family and chat channels will be removed", "if you don't conform then you will go to Highsec or the Invasion Fleet", "if you don't give us money then you will fail in business".

I have broken Mind Control up into a series of techniques that R1FTA use. Together these techniques make up Mind Control.

Deception

A cult needs to recruit and operate using deception. Why?
Because if people knew their true practices and beliefs beforehand then they would not join. A cult needs to hide the truth from you until they think you are ready to accept it.

For example, imagine if the leader of some FASHION HOUSE DICK CHOP cult was open and honest about the group and had said to new recruits, "Join us, wear strange clothes, get castrated and then drink poison!" he would not have had many takers. Such is life. How does Miura Bull deceive his recruits? He certainly does not tell them they will "Wear strange clothes, lose billions, wreck your killboard, donate millions and then drink poison".

Miura Bull employs a slick and well-rehearsed Public Relations front which hides what the group is really like. You will hear how he helped the poor, or supported research into new mining vessels, or ways of peace in highsec, or the environment. They will tell you how happy you will be in their group (and everyone in the cult will always seem very happy and enthusiastic, mainly because they have been told to act happy and will get in trouble if they don't). But you will not be told what life is really like in the group, nor what they really believe. These things will be introduced to you slowly, one at a time, so you will not notice the gradual change, until eventually you are practicing and believing things which at the start would have caused you to run a mile to the nearest stargate.



Exclusivism

A normal organisation or corporation would not have any trouble with you moving to another similar organisation as long as you stayed in that same 'circle'. Because it is the belief system that matters, not membership in an organisation. For example if you were a member of GATE CAMPING CORP 'A' then you could move from one CAMPING brotherhood to another and then to another and still be considered ONE OF THEM.

However cult leaders will tell you can only be "saved" (or can only be successful) in their organisation alone. No other organisation has the truth, all others miss the mark. So it is not the belief system that decides your future, but it is the belief system AND your membership with that particular group.

The cult leaders need to make you believe that there is no where else you can go and still be saved, and if you ever leave the "one true Church of Miura Bull" then you are going to hell or highsec or SOV warfare. This is a fear based control mechanism designed to keep you in the cult. It also gives the cult leaders tremendous power over you. If you really believe that leaving the group equals leaving God (Miura) (or means you are leaving your only chance to succeed in life), then you will obey the cult leaders even when you disagree with them instead of risking being kicked out of the group. Exclusivism is used as a threat, it controls your behavior through fear.


Fear and Intimidation

Cult leadership is feared. To disagree with leadership is the same as disagreeing with God himself, not Miura, the other one, whichever one you follow. The cult leaders will claim to have direct authority from (Miura) to control almost all aspects of your life. If the cult is not a religious group then questioning the leaders or program will still be seen as a sign of rebellion and stupidity. In Miura's Cult, you don't question what his dictators tell you.

Guilt, Character Assassination and Breaking Sessions. Guilt will be used to control you. Maybe the reason you're not making killmails is because you're not "with the programme". Maybe the reason you're not able to convert new recruits is because "your heart is prideful and full of sin". It could never be that the programme isn't working, or those new recruits have valid reasons for not joining. It's always your fault, you are always wrong, and so you must try harder! You will also be made to feel very guilty for disobeying any of the cult's written or unwritten rules.

Character Assassination is used to help create the guilt in you. Character Assassination is a type of false reasoning used by people and groups who have no real arguments. The technical name for Character Assassination is "The Ad hominem Fallacy".


Breaking sessions are when one, two or more cult members and leaders attack the character of another person, sometimes for hours on end. Some cults will not stop these sessions until their victim is crying uncontrollably or reaching for the Vitoc.


Love Bombing and Relationship Control

Cults know that if they can control your relationships then they can control you. Whether we like it or not we are all profoundly affected by those around us. When you first go to a cult they will practice "love bombing", where they arrange instant friends for you. Often disguised as a fleet invite. It will seem wonderful, how could such a loving group be wrong! But you soon learn that if you ever disagree with them, or ever leave the cult then you will lose all your new "friends". This unspoken threat influences your actions in the cult. Things that normally would have made you complain will pass by silently because you don't want to be ostracised. Like in an unhealthy relationship love is turned on and off to control.

Cults also try to cut you off from your friends and family because they hate others being able to influence you. A mind control cult will seek to manoeuvre your life so as to maximize your contact with cult members and minimize your contact with people outside the group, especially those who oppose your involvement. Beware of instant friends!


Information Control

Those who control the information control the person. In a mind control cult any information from outside the cult is considered evil, especially if it is opposing the cult. Members of R1FTA are told not to read it or believe it. Only information supplied by the cult or approved by its propaganda team is considered true. One cult labels any information against it as "persecution" or "spiritual frigate pornography", another cult calls it "apostate literature" and will expel you from the group if you are caught with it. Cults train their members to instantly destroy any critical information given to them, and to not even entertain the thought that the information could be true. This same process applies to fitting techniques and standard flight practices.


"This one time he linked his fit on battleclinic, man, I tell you, Miura had his face over his desk, he was shouting at the top of his voice NOBODY HERE POSTS THEIR FUCKING FITS TO BATTLECLINIC..... it was a good job he liked him cos he was a nose hair away from getting zapped by the frickin lazers, no joke" -- Unnamed R1FTA member commenting on R1FTA's policy regarding strict ship fitting protocols.


Common sense tells us that a person who does not consider all information may make an unbalanced decision. Filtering the information available or trying to discredit it not on the basis of how true it is, but rather on the basis of how it supports the party line, is a common control method used throughout R1FTA.



Reporting Structure

In a mind control cult like R1FTA you must be careful of what you say and do; "The walls have ears". Everyone is encouraged to watch out for "struggling" brothers and sisters and report what they see to leadership. Often information given in deepest confidence is automatically reported to leadership. Cult leaders will then use this information to convince their members that they have a supernatural link, the trusting member does not suspect the very natural mechanism behind the supernatural revelations they are given.

People in a mind control cult will also hide their true thoughts and feelings, and instead wear a mask which presents them as a perfect cult member. This mask is a defense against being reported to leadership and being punished for not measuring up (cult members never feel like they measure up to the cult's ideals, and yet often believe the other members around them do, when in reality the others feel the same as them). Hence cult members are trained not only to deceive outsiders, but also to deceive their fellow cult members. Rarely can close friendships form in cults, and if they do the cult's leaders may see them as a threat and move those people away from each other. Nothing is allowed that can be more powerful than the cult members' allegiance to the group and it's leaders.


Time Control

Mind control cults keep their members so busy with meetings and activities that they become too busy and too tired to think about their involvement.

Time control also helps the cult keep their members immersed in the manufactured cult environment.

And time control helps keep cult members away from former corpmates, friends and family.




Cult Recruiting Methods

Hyped Meetings

Rather than explain to you what the group believes or what their programme is up front, they will instead insist that you can only understand it if you come to a group meeting or a roam. There everyone around you will seem so enthusiastic that you will start to think there is something wrong with you. They create an environment where you will feel uncomfortable and the only way to become comfortable is to join them. This is an application of controlled peer pressure.

Intense Unrelenting Pressure

They call repeatedly. Meet you in station or in asteroid fields and sometimes even in your own private chat channels. Trick you into fleeting up for only an hour and then lead you into a long study, meeting or talk. They have to keep the pressure on, otherwise you might snap out of the mind control environment they are trying to immerse you in.

They tell you that they are not a cult.

This is a preemptive strike against the warnings from friends and corp members which they know will come. In fact some cults go as far to tell you that Satan will try and dissuade you by sending family members and friends to tell you it is a cult. When this tactic is used then often a warped form of logic occurs in the recruits' mind, the "agents of Satan" do come and tell them that it is a cult. So since the group predicted that would happen, the group therefore must true! Basically if any group tells you that they are not a cult, or that some people call them a cult, then for goodness sake find out why!


Okay, time to wrap this up. I get the sense that people are tapping into my movements, eyes are watching me, I feel like spiders are crawling up my walls. IS this a dream? Who am I?


Some key final pointers. If you are being recruited into R1FTA or one of its umbrella operations (or any other suspected cult for that matter), then check this list, it may save you!


Single charismatic leader.


People always seeming constantly happy and enthusiastic. Especially if you discover that they have been told to act that way for the potential new recruits.


Instant friends.


If you are told who you can or cannot talk to or associate with.


They hide what they teach.


Say they are the only true group, or the best so why go anywhere else.


Hyped meetings, get you to meetings rather than share with you.


Experiential rather than logical.


Asking for money for the next level.


Some cults travel system to system during times when you are home alone. They think that the loner is easy to recruit.


Saying that they have to make people pay for it because otherwise they will not appreciate it. This is of course a very silly reason, plenty of people are able to appreciate things which they did not pay for.




Conclusion

It is the firm conclusion of this report that most of Miura Bull's techniques are those of authoritative hypnosis and as such are dangerous ... the scientific evidence which the report heard from several expert witnesses of the highest repute ... leads to the inescapable conclusion that it is only in name that there is any difference between authoritative hypnosis and most of the techniques of the Cult of Miura Bull, The Church of or any other connective names. Many of his techniques are in fact hypnotic techniques, and Bull has not changed their nature by just changing their names.


Miura Bull's cults are a poison.


Join his Cult and you will become a foul and stinking piece of shit swimming in a bucket of other shits. Stirred by his puppets, his faces, his wealthy backers and donors, wretched beings hellbent on THE DOCTRINE and THE VISION. This MOTHERFUCKER slipped off his cross and is now nailing you to it. New recruits have no choice, they will be brainwashed. If they move too quickly they are dead, if they don't move fast enough then they are dead, stand still... yes, you guessed it, they are dead, shafted, screwed, fucked. It isn't your deck of cards you are playing with. How you going to shit with a 2,000 foot Miura Bull cork shoved up your ass?

To save yourself, to learn of escape. Do not read the business teachings of Kaeda Maxwell, do not look too deeply into the humour of Lhorenzho--very dry shit, learn his spirit but don't take his stuff to heart. Avoid anything to do with moustaches and Vengeances, don't listen to those who write in cryptic poetry. Or claim to be doctors. Don't fit plates to slow frigates. Don't fit fucking small shield extenders. Avoid OCD freaks and self-named Lords. MAD MEN WHO TYPE ONLY IN CAPITAL FUCKING LETTERS. Flip your middle finger in the air to the SYSTEM. Run, grab all your shit and RUN. FLY far, get away, wipe MOLDEN HEATH off of your map. It never existed, fucking aliens live there, and spiders. Watch out for posters, propaganda and killboards detailing the holiday schedule and campaigns of R1FTA and stay the hell out of town. Invest in a security door and EXPENSIVE locks. Learn self defence. Wear sunscreen. Don't go afk in space. Don't camp gates with Sabres and Falcons. Don't camp gates. Never open up a convo request with one of the former directors. Never warp through Rancer in a fucking shuttle or pod. Market hubs should be crossed off the list, fuck it don't even go there, don't even buy stuff any more ...become a recluse. Don't ever mix combat boosters with whiskey. Don't listen to loud music when flying. Don't fly a Blackbird. Stop convoing Miura Bull. Never self-destruct a carrier. Shave daily. Change your appearance twice monthly. Invest in dark shades. Purchase vast quantities of bug spray, have it on your person at all times. Read and study the evacuation procedures of every station you reside in. Cut your hair. Lock your security door at all times. Shower for no longer than seven minutes. Keep your sidearm by your side at all times. Don't listen to some rulemaker. Don't follow wartime operating procedures or join corps that tell you what to fly and when to fly it. Don't be afraid of losing your ships. SOLO WILL NEVER DIE it is only dead to those with no skill and a big F1 button. Don't make pvp videos in highsec. Don't become a cunt. Don't get your fits from battleclinic. Never fake a killmail. Don't become a forum warrior. Listen to those wiser than you, feed off their advice. Grow a beard. Always honour a ransom or 1v1. Never talk to the guy in the hood at the bar. Don't drink the rum that he just offered you. The light, don't look into the light.


What light?


FLASH.


I hope this made you spill your beer, or coffee, or tea or whatever.




MB.