tag:blogger.com,1999:blog-9617757347962812002024-03-14T03:26:21.386+00:00Brutor BullfighterMiura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.comBlogger289125tag:blogger.com,1999:blog-961775734796281200.post-67119332246728750362022-03-06T17:32:00.000+00:002022-03-06T17:32:04.946+00:00WU-TANK<p><i>Excerpt retrieved from unknown journal entry</i><br />Hevrice solar system<br />Verge Vendor</p><p><br /></p><p>We caught up with reclusive leader of Screaming Hayabusa, Miura Bull, as he took questions on his time in New Eden and his new alliance creation, a mysterious collaborative registered as WU-TANK.</p><p><br /></p><p><b>Let's start with the name WU-TANK. What's the idea behind the name?</b><br /><br />There's no real idea as such. We are the WU-TANK. That's all there is to it, honestly. I could maybe expand and add some romanticism to the name, the brand if you like, maybe I could tell you about a phase I went through where I'd name all my ships WU-TANK or a variation thereof. Yeah we'll go with that. I'd have the crews daub WU-TANK in bright white paint on the side of my ships and I would look at them and they'd be like, okay, whatever, and they'd pick up one of those massive industrial paint rollers. We got through a lot of paint back then.<br /><br /><b>Okay, the ticker. WUUUU. What's that all about?</b><br /><br />It's the WUUUU man. You know, when you get in the zone and you ENTER THE WUUUU. I think that's where we are at in our eve life, we are entering the WUUUU, perhaps some of us are already there. The WUUUU is a place of intrigue, a feeling, it's somewhere between nowhere and that space behind the Red Door. If I'm warping an Enyo into a fight I know I maybe can't take but I want to see what mischief can be caused, red or green on the killroll who cares, as long as I'm warping in and in my head I'm saying to myself ENTER THE WUUUU. That's where I am at, that's where my boys and girls are at. When you ask what's the WUUUU all about, just know it's the WUUUU. </p><p><br /></p><p><b>What happened to the last alliance you fronted, the Neo-Bushido Movement?</b></p><p>Well, I never actually registered the movement in my name, let me just get that out there. I had a team pulling the strings and one of them one day forgets to pay a bill and you know how it is, suddenly we're an alliance no more. But we are still the Neo-Bushido Movement, we are still out there searching for the Red Door. I think also at the time a lot of us were away from combat duties, living out a lifestyle away from our ships, so not being in an alliance didn't really matter at that time. </p><p><b>So it matters now to be in an alliance?</b></p><p>Nah, not really.</p><p><b>Can you talk a bit about the corporations under the WU-TANK banner?</b></p><p>I think in SKRMR we have a good bunch of pilots who have flown together, or at least worn the same colours, for a very long time. So I would say that SKRMR is a home for some who at various points in the timeline became lost. Something like that. We're coming up to nine years as a corp, but a lot of us have been together way before that, from the first days of our life in New Eden even.<br />Hayabusa Black Caste is an offshoot of SKRMR in the sense that the members in there have all flown as SKRMR pilots, and it's really just a couple of guys who I gave a bit of creative freedom to. 5KRMR has recruited some body-doubles as well who are happy to be used in my place at certain events. </p><p><b>Are there any requirements expected of alliance members? Dress code or any rules to follow?</b></p><p>I wouldn't say we have rules as such. My pilots are free to do as they please. As for dress codes, well, I did put it out there that I expected everyone to paint their faces, warrior-like, and I wanted everyone to look terrifying. To turn up to battle and to have your face pasted on the killboards and billboards with a mask of war and wearing the clothes of those you have murdered in the spacelanes, all that has a kind of appeal to me around it. I know some took it on board and went wild with the facepaint and metal and tattoos. Then we have pilots like, well I can't really say any names but certain individuals who I have a lot of respect for just read the memo and laughed.</p><p><b>Have you noticed an increase in activity within your ranks?</b></p><p>I think so yes. We have a core of pilots who are always out there doing their thing. New Eden seems to be in the right place for us now in our story so yes, activity is good right now. Pilots are coming back and registering for duty after months and years off of the roll and flying again, which is always a good sign.</p><p><b>Take us through a typical day for a WU-TANK pilot?</b></p><p>I'd say we have a varied bunch who all play the game differently. One might be available for combat duties in the morning, he might wake up in Jita with not a single ship to his name, purchase whatever he feels like flying that day, undock and light a smoke and a filament and then roam wherever the stargates take him. Later that evening he might dress up as a gladiator and play in the arena if there's anything like that happening.<br />Another pilot might be out in some lowsec hellhole with his bucket of ships and he might be sporting the black flag and waiting for some content to come his way, not worrying about sec status and the fancy trappings of the Jita lifestyle. <br />Somebody else might start his day with a bubble camp in nullsec before he is chased away by the locals. We might have somebody lurking and watching in a wormhole. <br />We're all of the same mettle but we will all do different things. So a typical day could be anything, as long as pilots are out there and posting up kills and losses and sharing their battle reports then we're all happy.</p><p><b>Tell us more about Miura Bull? Where is he at in his New Eden story?</b></p><p>I'd say he is content right now. Life is good.</p><p><b>Do WU-TANK have a home base?</b></p><p>Not really in the sense that we lay down roots anywhere. We are more of a travelling circus, a combat freak show, a festival of tricksters and gypsies, of vagabonds wandering the skies looking for the next fix. A bunch of us like to keep on the correct side of the law and base out of Jita, it's just easier. Then we have hardened criminals who live by the skull and who would be asked to wash before setting foot in the capital and they enjoy that way of life and that's absolutely fine. <br />I think a lot of guys have a spiritual base and some will say that will be Amamake or Molden Heath or Hevrice. <br /></p><p><b>We're conducting this interview in an office in Hevrice, is this a kind of home?</b></p><p>I think that's a fair assumption. Although it's more of an outpost for some of us. I enjoy it personally as I find it is a good location for roaming further afield and if I am coming back from a roam I can always point to Hevrice and know there will be black flags flying and company waiting. I'd say Hev has become an unofficial lowsec meeting point and some of the guys enjoy the content there. Also going back to the spiritual side of things and a bunch of us cut our teeth out this way.</p><p><b>Is WU-TANK recruiting corporations or pilots at the moment?</b><br /></p><p>Pilots are always welcome to apply. We might not be quite what they expect though, we're more of a cult than a corp if I'm being honest. We're mainly solo social anti-socials who will band up at times but most of the time we're out there creating our own content. As for corporations joining, it's not really something we're looking to do, there might be a rare exemption for old SKRMR pilots coming back with a corp of their own and uniting under one banner but that's about it. </p><p><b>Neo-Bushido Movement was famously statistically the MOST FUN alliance in all of New Eden, how did that come about?</b></p><p>Yeah that was a golden age. We had pilots in seemingly every corner of space and all I'd say the key ingredient to make that statistic come alive was our pilots out there flying frigates. At the core of everything 'fun' is a pilot out there in a frigate. I like to fly the heavier metal from time to time but I'm always drawn back to the frigate, it's my bread and butter and always will be.</p><p><b>Do you think you can recreate that with WU-TANK?</b></p><p>No.</p><p><b>What are the perks of flying with WU-TANK?</b></p><p>Perks? I don't know really. We have a full ship reimbursement policy where all costs are covered, terms and conditions apply. We have first class medical care and generous loot share schemes. Members of SKRMR can buy shares and become a shareholder, giving them a say in all matters going forward, terms and conditions apply. You get to be a part of a necromantic cult and you get to fly with a great bunch of people.</p><p><b>Where do you see WU-TANK in five years time?</b></p><p>If we remember to pay the bills I'd like to hope that we are doing exactly the same thing. Flying the same ships with the same style, the same swagger and ferocity, perhaps with a few more new faces and also with the return of some veterans. We'll still be here, that is for certain. </p><p><br /></p><p><i>End//</i></p>Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com1tag:blogger.com,1999:blog-961775734796281200.post-43226909452796179962016-08-20T22:03:00.000+01:002016-08-20T22:03:14.882+01:00The TreeAbove the mountain stretches a thundering velvet sky like a wicked wartorn iron armour enveloping the peaks and surrounding lowlands with its unshifting stillness as if it has been here for an age of everlasting. Snow falls as if it will never stop falling and the ice glitters in contrast to the somber blackness. The forest below keeps within its shadows a darkness that no man wishes to experience, but alluring as it is for some, only they will know what lures them. A cold wind whips with no direction or purpose and dances around like a band of screaming warhorses, and carrying with them the snow that swirls and drifts and then dies like those who themselves are on that same journey.<br />
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They say the Red Door that they speak of is just a gimmick. When they reach the peak they find not a door but a tree with stunning greenery that defies the surrounding corruption and bleakness. The warrior arrives weary and battle-scarred but a golden warmth carries him back, for if the tree is green then it is not dead and only if the tree is dead and without leaf does the Door appear. But in an act of mind-numbing disapproval in that very moment the wanderer will never really know about the tree or its green life-giving brilliance because he will already be carrying with him a heavy cold dead black heart that knows nothing about anything else but the impending death or glory that will soon greet him.<br />
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And because the tree is nearly always in flower and green, the tragic play goes full circle more often than not and in a world of thieves and wolfbrothers where violence and greed and death and betrayal are the gears of lust that drive the mechanism of desire, our warrior finds himself back where he started. And back at the beginning he dreams of a mountain that he knows nothing about.<br />
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MB.<br />
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<br />Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com2tag:blogger.com,1999:blog-961775734796281200.post-90584967571960284302016-07-08T23:08:00.000+01:002016-07-08T23:08:13.379+01:00Don't Yet Scream Thy Last ScreamThe sky was clear and black above and nothing else. Bones on the floor of those who had gone before. Death came upon him and stood at his side, and he knelt there in waiting and Death gently looked down on him and snaked a bony finger atop his head and down toward the back of his neck. Such tease. Then he slept. Or was he already? He couldn't tell.<br />
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In his dreams he saw a cemetery on a hill in some land he could not recognise and the tombstones were a pale whitish-red and the names were etched a deep black but he could not read them. As the sun set, blood orange bars of light flooded the sky. Then he saw the fire and the wind chopped up and the flames licked and spat as darkness fell and horses ran wildly through the flames.<br />
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He woke with one eye. The other was still sleeping. The room was cold and black and he pulled his black jacket over him in a fashion. After a few attempts at warmth and returning to slumber he gave up, fumbled for the light controls and filled the room a sickly bright yellow that stung and poked at the back of his eyes like an unwelcome needle. In the bathroom he washed away a metallic and concrete aftertaste with a waterfall of synthetic water.<br />
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All along the station the ships went, their lights shining and blipping eerily to the backdrop of the vast ceiling of emptiness above them and he sat there and watched maybe a hundred ships come and go. Through the tunnels below him he watched them weave like little dots of insignificance, dulled by the high-reaching towers of steel and structure. He watched them with warpaint and he watched them new. The bots repaired them and the machines crushed them. As if sat atop a great cathedral he watched long into the night, the ships.<br />
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The top of the station roof buzzed and clicked and bits rattled as if the entire thing was a living creature. A mechanic walked steadily past him without acknowledgment. He inhaled deeply, filling his lungs with stale station air and he thought for a very brief moment about the fresh air of home. He looked across at a huge row of black windows, the blacklight above them casting them in a strange but appealing light and a billboard reading DANCE flashed high above. He laughed to himself and thought no not tonight.<br />
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He felt like right now at this very moment in time he had reached a crossroads and he had to make the decision. He rose from the seat on the balcony, with a slight pang thudding in his cold dead black heart, turned on his bootheels and dug them with a clink into the black metal flooring. He strode towards the elevator and smacked a leather glove hard on the button that said HANGAR, and in doing so he smiled to himself.<br />
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MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com4tag:blogger.com,1999:blog-961775734796281200.post-18174063722597794182014-10-14T16:13:00.000+01:002015-10-05T16:12:07.646+01:00Heild“Like the generations of leaves, the lives of mortal men. Now the wind scatters the old leaves across the earth, now the living timber bursts with the new buds and spring comes round again. And so with men: as one generation comes to life, another dies away.”<br />
― Homer, The Iliad<br />
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For the frigate junkies whose names are now read out on that list of bandits and opportunists that graced the killboards and made up the entire culture of Heild solar system during that hazy summer in the middle of YC113, it was more than just a list of names, it was the greatest collection of pilots that had ever rubbed shoulders. A gang of colourful nutjobs, veterans and rookies, superheroes and villains, friends and enemies and everything else in between.<br />
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What was it that made this Molden Heath solar system and its plex fighting warriors so special? What was the appeal? One piece of the jigsaw that has to be considered an important factor in its draw and mystique was the actual location of the place. In an odd way it was so far away and yet so close. This may sound bizarre but it was on the edge of a nothingness, a black void of space that stretched south and into unknown dark and murky waters, and to the east somewhere even more distant and alien. In contrast, links to major hubs and the central cluster and the bustling population of New Eden were never more than ten jumps away. But a lot of people just saw Molden Heath as remote, desolate and unwelcoming, and that suited those who lived and visited the place regularly down to an absolute tee.<br />
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It's not always easy to appreciate the culture of a place unless you have really lived it, to have breathed it in. Some say you don't know what it is like until you have sucked up a lungful of heavy black smoke as your Rifter hull sits burning and popping in the hangar bay as the adrenaline is still kicking and pumping around your body, and your arms tingle as you take a deep pull of a cigarette, hands shaking from that ultimate of highs. And then it wears off as you ready yourself for your next dose of combat shakes. A drug so accessible and just a few clicks away. Undock. Warp to plex.<br />
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Heild could be quiet at times, sometimes you had to let the cleaners in or people would complain about the sticky floors and abandoned hulls all over the place. At these quiet times there was an awkward calm about the place, people would be out roaming, doing 'the loop' or wandering off closer to Amamake with Rifter exhaust ports hot, some would run the plex in the hope of a bit of a bump to their ISK balance. Looking back the ISK wasn't going to make you a rich man but it was always a nice bonus to see those shiny Gistii engines and boosters drop. To a new player just starting out it could be a much needed bank balance boost.<br />
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I think the point is Heild just ticked over. It was a home. A building. It had a working population. It had regulars. Special guests. Unwanted types. Chancers. Libertines. Everything really. It was a place with meaning. Farmers were the fox to the hounds of the frigate hull enthusiast. Sometimes a chase and a fight, sometimes cloaks and devious attempts to catch the prey with keys or a successful escape but often the fight over those rooms was an interesting one. It was content, stuff was always happening. It was a ghetto.<br />
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It was a great place to cut your teeth in the art of 1v1 dogfighting. You'd get a good picture of who flew what and who put up the good fights and who didn't just from living in and around the place for a while. If you saw that one guy pop up in local who you knew liked to fly his Assault Frigates in and around the plex, and it was just you and him in there then hell yes you knew you was getting a good fight in the next minute or so and one of you would be warping off in a pod soon. Or if there was a Rifter on scan at the plex, you'd undock a Rifter of your own, you'd engage in a Republic Fleet Ammo gunfight and perhaps after the fight you'd receive a killmail and some loot at the end of it, or maybe you'd be the one warping back to station in your pod. Either way I think you had won just by being in that moment.<br />
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But the culture really kicked into being on those crazy nights when the Heild boys and girls and the residents of nearby systems all came to the system and pointed their frigate hulls at one place, the beacon, and that was when things would get busy. People will one day sing songs about those nights I am sure, they will write poems and paint paintings about them.<br />
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Wild nights. Frigates. Noise. Wrecks. Killmails. Pandemonium. At the same time so beautiful and yet terrifying. Under the lights of the young night for hours sometimes the show would go on deep into the early hours until people collapsed through tiredness or had ran out of hulls. But then those logoffs were replaced with new blood and the cycle would continue and the party would roll on. For me those wild nights best resembled some kind of motorcycle gang meetup in spaceship form. Man, you just had to be there. The quickening of the heart as a grid loads and you're met with flashing red and a short amount of time to decipher what to do as bits of spacejunk hurtle one way and a smoking and broken hull is flung the other, pods escaping and hell-raising and autocannons cutting into the sky and lasers lighting up the black in a backdrop of shimmering colour, drones zipping across the field and just all-out war and thunder and trailblazing.<br />
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Yeah it could get good some nights.<br />
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It wasn't all perfume and roses though. Sometimes a dedicated gate camp could be the rain to the bonfire. The occasional roaming gang could also be a thorn in the side of a bunch of frigates who were only really prepared for the frenzied activity of blowing each other into little pieces. Or maybe not as some cases proved to be. These guys in their frigates were damned good pilots and a bunch of badly flown cruisers or battlecruisers were never going to be let out in one piece if the locals really got their act together. I guess it depended on the mood of the night.<br />
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Then there were the real must-win guys, who were something of a special breed on the Heild visitor scale. Real oddballs, they had a bit of farmer in them and a bit of the cloaky trickiness and ECM villainy in them. Without wanting to name names I think most people will remember those guys who flew racial jammer Thrashers, who would dock up to swap out to the correct racial jammer for your ship before coming back to 'fight' you. Then there were the cloaky Dramiel pilots. They were a strange breed, you could say real visionaries of a future champion prized frigate hull, or perhaps they were just the ultimate example of risk-aversion.<br />
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As bad as some of these people were it was a part of the nature of the place and deep down you couldn't really see Heild being what it was without them.<br />
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This culture that we tend to 'big up' just doesn't exist any more. It is a sad thought when you think that new players are thrown into essentially a world where they don't know about what the old guard got up to in Heild and similar systems. Now it is all loyalty points and links and enhanced risk-aversion, 'elite' pvp and batphones and hot drops and cloaks and stabs and blobs and wannabes and bad dreams and everything that went against what Heild and the 2/10 complex used to provide.<br />
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This is just the story of one system with a small plex and some cool people who lived in it. I am sure there are other groups and individuals still out there, whose eve lifes revolved around a plex system who can somewhat relate. With this in mind I decided to track down some of the players and the movers and shakers of that golden frigate age of almost four years ago and tap into some of their knowledge and memories.<br />
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Brink Albosa was a fresh-faced Minmatar pilot when he came straight to Heild from the comfort of high-sec space. Here he relives that first moment of arriving in Molden Heath.<br />
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"I wasn't even flashy red yet when I first got to Heild, even against all the advice of my former high-sec griefer friends, I still wanted to go to low-sec. Jumping through the seemingly impenetrable wall of Bosena for the first time was breathtaking."<br />
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Brink was a man with a plan.<br />
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"I just bought fifty Rifters hours before, and now all the little checkmarks on the fitting window were green I was raring to go."<br />
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After a while it seemed Brink was a fully paid up and settled in member of the Heild frigate youth.<br />
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"Heild was a crazy place, the 2/10 brought them from all over. Even the famous forum trolls would swing by. In R1FTA, we were always flying like a loose gang, not always even in fleet together. Those little wolfpacks would form up when necessary and if there was nothing else to shoot but each other; we would!<br />
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"Tuesday and Friday nights were the formal fleets. I say formal, they were anything but formal, that just meant we were all drinking at the same time. We'd get back to Heild X and stop by the Heild Salad Bar and Grill. Thukker Fire Whiskey and real Vherokior food. It has been a really long time since then."<br />
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Doctor Genocide, a veteran pilot of the early Black Rebel Rifter Club days and even long before that, has fond memories of his stint in and around Heild.<br />
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"I remember what sticks out about Heild for me was when Sard Caid called you a 'king among men' for bringing a bunch of fired up noobs to PvP right next door to his Gunpoint Diplomacy corp headquarters.<br />
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"Heild coincided with the exponential growth of the Black Rebel Rifter Club as a corp and at that time Heild represented a twilight of what for me was the golden age of low-sec frigate PvP, although the enthusiasm of R1FTA made it more of a crescendo!<br />
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"It was a time before the proliferation of off-grid links and pirate implants, a time when tech one frigs, dessies, well the Thrasher, faction frigs, 'ceptors and assault frigs could all mix it up 1v1 on the same grid."<br />
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Pausing to gather his thoughts, Doc closed with this final evaluation of the frigate scene of the time.<br />
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"The Dramiel was still over-powered to the nines, but everyone knew it. The Rifter was the king of tech one frigates but you could still do well in the Incursus and the Punisher.<br />
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"The Rifter was the Harley of low-sec and its beauty was its flexibility. Shield tank, 400 plate, cookie 200 and repper. And of all the Rifter fits, one at that time became flavour of the month that really sticks out for me, as I usually remember fits when it comes to timelines in eve, was Sobczynski's 280 arty beast.<br />
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"I think it was in Heild local where I saw one of the most memorable eve quotes for me when, CraftyCroc I think it was wrote, 'If it ain't 280, it ain't a lady.'"<br />
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Screaming Hayabusa pilot Nogusha admits that he was something of a lost soul before he discovered the wonders of Heild and its surroundings.<br />
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"After being accepted into R1FTA I remember making my way over to Heild and its environs and being astounded that there were so many likeminded players.<br />
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"I had drifted in and out of the game for years but finally found my place in the form of solo / super small gang frigate combat - I was instantly hooked."<br />
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Nogusha summed up what Heild meant to him as a pilot with this wonderful narrative.<br />
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"Heild to me was a crucible; a glorious battle arena where masters and aspirants spilled blood in the same mud, spat out their broken teeth, picked out the shrapnel and said with lopsided grins: 'Again?'<br />
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"It was the fabled land of the Good Fight.<br />
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"The vibe and the culture of that little corner of space is something I fear will never be seen in-game again."<br />
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The fabled land of the Good Fight was also a place to blow off some steam from time to time. Aliaksandre recalls a typical good-natured fight he had with the Rifter Drifter pilot Wensley.<br />
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"Rifter 1v1 with Wensley in Heild.<br />
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"He fit ECM. Still almost killed him."<br />
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Arianne Stone recalls more of the relaxed nature of the fights in Heild.<br />
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"Heild was a great place. I remember one time Sard was streaming and he took us all on one by one, it was great fun, and as a fairly inexperienced pilot I was bricking it.<br />
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"I fought him twice, the first time I would have won if I hadn't burnt out my guns and the second was very close as well, looking back on his side of the fight, had I dove in towards the end I would've won.<br />
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"Heild was a perfect place to learn how to solo PvP, the locals were looking for good fights not just easy victories and if any outsider came in and tried to change this then we all ganged up to take them down."<br />
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But for every night of streaming and for every novelty ECM Rifter fight there was also the serious side of PvP, as long-serving Black Rebel Rifter Club pilot Maelcum I remembers.<br />
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"Not sure who landed initial tackle but Zodiac Black, Angron Vail and myself had a Fleet Stabber next door in Bosena. It's double repped and taking forever to die, but we are breaking him.<br />
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"That puppy is almost down when Gunpoint show up with the overkill, they snag the killmail and then pop me for being too slow to leave grid."<br />
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On the relationship between R1FTA and Gunpoint Diplomacy, Maelcum added.<br />
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"For the newer R1FTA pilots it was definitely like living next door to a big brother; one day he'd buy you booze or let you tag along to a party and the next he'd punch you in the arm because you were there."<br />
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Maelcum's final thoughts on his days in Heild.<br />
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"The static plex was always a party, we suicided into it like mosquitoes to a zapper. Countless arranged duels, and some nights it'd be a rolling scrum with pilots dying then reshipping and hurrying back to die again.<br />
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"Good times, good times."<br />
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It is all well and good hearing about life in Heild from the little brother's viewpoint. And so I wanted to hear things from the other side of the fence, from big brother. Sard Caid, who at the time was the leader of Gunpoint Diplomacy, was more than kind enough to offer his thoughts on Heild and the relationship that developed between R1FTA and RANSM.<br />
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"Until their closure in late 2012, the static 2/10 DED sites in Molden Heath were a frigate and destroyer proving ground, with broke pilots looking to make a buck, the pirates that exploited the weak, and the gladiators who sought combat, glory and ship kills over the rest.<br />
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"While a regular source of content to the lowsec PvP corporations that lived nearby, the relationship that evolved between R1FTA and RANSM was noteworthy.<br />
<br />
"Around the time R1FTA was getting situated in mid 2011, RANSM was an established piracy corporation, operating mostly higher SP BC, HAC and BS fleets around Molden Heath and abroad.<br />
<br />
"When R1FTA moved to Heild, the most popular of the systems housing static 2/10s, combat between R1FTA and RANSM occurred on a daily, often hourly basis. Young R1FTA pilots would test their meddle against the more experienced RANSM regulars, whom often had a fair bit more ISK in their fits, head or off grid to boot. Engagements were usually sided one way or the other from numbers of pilots, ISK investment or challenges made, but special thing of it all was the ease of access to PvP, regular challenge and good nature of it all.<br />
<br />
"A day wouldn't go by without the opportunity to pop into Heild and find one frigate or another idling about, either looking to score Gistii mods or waiting for the next victim. Regardless of the activity in the rest of the region, RANSM pilots would roam over to Heild in their favorite new frigate to do battle with the R1FTA lads.<br />
<br />
"I personally had a hangar of dozens of assorted T1, T2, faction frigates and destroyers in Heild to keep things fresh and my opponents guessing."<br />
<br />
Sard summed up his Heild memories perfectly by saying.<br />
<br />
"To this day, the PvP had in that system with all involved marks a highpoint of my EVE experience."<br />
<br />
<br />
And I am sure many will echo that sentiment. Like Duke Thunderhorse who at the time lived mostly outside of the region but would sometimes 'commute' into Heild for 'work' and then 'play'.<br />
<br />
"Heild... the 2/10 plex... A dingy basement deep within the twisted mind of a madman. A place where social norms were set ablaze and deviants were celebrated with the greatest of fanfare. The poorest capsuleer could become King (or Queen) if they could fight. In Molden Heath friendships were forged in blood and pod goo.<br />
<div>
<br /></div>
<div>
"Although I did live in Illamur for a month or two, I didn't spend a lot of time in the Molden Heath region. I cut my lowsec teeth in Black Rise and found it difficult to leave that area. During the Heild heyday I spent most of my time in Ishomilken, however I did keep a stash of ships and a jump clone in Heild for an occasional vacation. </div>
<div>
<br /></div>
<div>
"I really regret not spending more time in Heild. The time I did spend there is full of great memories. Sometimes nostalgia clouds our minds and we forget the bad times but honestly, I can't think of a single bad time I had in Heild."</div>
<div>
<br /></div>
<div>
Duke ponders some of the fights he had while in Heild. </div>
<div>
<br /></div>
<div>
"Beating Wensley's Rifter with a Merlin was a highlight in my EVE life (Although he did come back and beat me in round two). Fighting Gunpoint at the plex day after day was a blast. There were times when it would get frustrating because it felt like they were "big-leaguing" us, knowing most of us didn't have the ability or the experience to match up with them, but it was always done with good fun in mind. When the big fleet fights ended, and by big I mean maybe 10 people a side, they would always come back looking for 1v1s and 2v2s, etc. I remember dunking Titus' Jag with a Wolf. I never forgot that fight because I looked up to those Gunpoint guys as pilots and Titus always flew blinged out Jags.</div>
<div>
<br /></div>
<div>
"I remember killing Peri Simone when he was a R1FTA applicant, then a few months later going on his first TESF roam. I remember probing down Tawa Suyo while he 1v1d Korvus Falek's blingy Vengeance. Korvus couldn't break Tawa's point and Tawa was out of ammo but trolling Korvus by not letting him go. Korvus kept asking people to help him but we didn't want to break the arranged 1v1. It was kind of funny. I can't forget all the times I died while stuck on the 2/10 acceleration gate before I learned to warp in at 10km.</div>
<div>
<br /></div>
<div>
"I could go on forever, which is saying something for a guy who was rarely around Heild."</div>
<div>
<br /></div>
<div>
<br /></div>
<div>
That Korvus versus Tawa 'fight' became one of those stories that got passed around the chat channels. One of those that everybody got wind of. I spoke to Korvus about his time in Heild and that fight in particular.</div>
<div>
<br /></div>
<div>
"Once upon a time there was a beacon. Oh, yes a shining beacon in the middle of space. Now, this wasn't some special snowflake beacon; no, no, there were many of them spread throughout many different systems. One of the many similarities between them being that only smaller ships could be accommodated by the tiny acceleration gate that shot you into the deadspace pockets. This alone was the cause of what some would call 'arena fights'. </div>
<div>
<br /></div>
<div>
"These fights were memorable each and every time for those who participated. From small gangs jumping a solo farmer hiding in the 3rd pocket thinking himself safe, to the solo pirate poking in for a chance at some of the spare change that sometimes became available; even the duelists met inside this pocket of non-warpable-to space for honorable 1vs1's. </div>
<div>
<br /></div>
<div>
"The beacon of fights."</div>
<div>
<br /></div>
<div>
Korvus remembers his first real meaningful visit to Heild.</div>
<div>
<br /></div>
<div>
"One of the eventual famous systems is one many people I know have fond memories of performing in: Heild; home of the Black Rebel Rifter Club. My introduction to the Rebels of R1FTA was in a 1v3 where I was ambushed at the beacon. I ended up surviving, two running off after I killed one using nothing more than my assault frigate, the Vengeance. Because of the beacon."</div>
<div>
<br /></div>
<div>
Korvus had a reputation for flying incredibly blinged out Vengeances. He took some criticism for this lavish flying style but it never appeared to bother him. In fact I think Korvus enjoyed the reputation he had obtained. It got him fights, that is for certain, as people tried to crack open his shiny Vengeance. </div>
<div>
<br /></div>
<div>
"Two jumps over from Heild, down in the dead-end, single gate system of Hrober there was another beacon. Here is where I had several fights against a pilot whose name I have forgotten, but fights against their Daredevil has remained in tact. Several times, she ran away. Others, I ran away. Sometimes, I exploded her, sometimes she exploded me. Because of this beacon."</div>
<div>
<br /></div>
<div>
Back to that Korvus versus Tawa episode.</div>
<div>
<br /></div>
<div>
"There was this one time where a Hawk pilot couldn't break my armor repairing, but I couldn't hit him due to his range against my short range rockets. At the time, I was still a bit wet behind the ears, so I was trying to just run away, but he wouldn't let me, nor would he turn off his scram. What a dick, right? Well, it was this fight that I was forced to learn how to slingshot. Eventually, (and I mean a long time, a good 45 minutes to an hour!), I whittled down his shields to uncomfortable levels for him and he ran off, tail tucked between his legs. Because of the beacon.</div>
<div>
<br /></div>
<div>
"All of this, centered around the beacon of the 2/10 DED complex in Heild and the other systems and their beacons."</div>
<div>
<br /></div>
<div>
<br /></div>
<div>
Crake Gaterau recalls the dwindling days of Heild and how he arrived late to the show and subsequently missed out on the glory days.</div>
<div>
<br /></div>
<div>
"I had read so much about Heild and it ended up being my first destination in my brand new Rifter as a noob. I got one glorious fight at the sun with Tyen when I arrived just to find out minutes later that I had arrived too late to the party. Heild was all but empty and all that I had read about and hoped for was no more."</div>
<div>
<br /></div>
<div>
I had hoped to grab some words from the residents and combatants of the other systems where these beacons of the good fight once shone brightly, but sadly no more. I could only think of one person that was the very definition of what these fighting beacons and the systems they were housed in represented. That man was Kane Rizzel. </div>
<div>
<br /></div>
<div>
I sent out some feelers. I had heard that Kane had gone underground recently.</div>
<div>
<br /></div>
<div>
Eventually a contact representing the murderous figure of Kane granted me access. I punched in my request and waited. I was informed that my request had been granted and I should wait for a response.</div>
<div>
<br /></div>
<div>
Thinking back, and I remember those very early days of roaming around Metropolis and Heimatar with Wensley and we'd always pop into Gusandall in our Rifters just to see Kane in local. Kind of like two kids on their BMX's visiting some haunted house as dusk settles in. Kane at that time was this legendary figure (he still is of course), everyone had read his tales and I imagined that little children had been warned into good behaviour with a threat of a Kane Rizzel under the bed - or similar. I imagined that people would travel from far to jump into Gusandall, take a peek at Kane Rizzel and then quickly jump out again.</div>
<div>
<br /></div>
<div>
A few days later my inbox flashed up. I had been denied a meeting with Kane in person but what I did have was this valuable snippet of what the beacons meant to Kane. Attached was a note.</div>
<div>
<br /></div>
<div>
"I was racking my brain about what to write, but this stood out about my life around the 2/10."</div>
<div>
<br /></div>
<div>
<br /></div>
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<br /></div>
<div>
<br /></div>
<div>
<br /></div>
<div>
Those times were the best, never forget.</div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<br /></div>
<div>
<br /></div>
<div>
MB.</div>
<br />Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com19tag:blogger.com,1999:blog-961775734796281200.post-51996944640477993742014-09-27T20:16:00.000+01:002014-09-27T20:16:59.033+01:00There was once a dream that was HeildHeild.<br />
<br />
Final Scene.<br />
<br />
<a name='more'></a><br /><br />
Miura Bull is crouched in the 2/10 plex, it is almost downtime before the removal of the sacred site. The sky is bringing in a new day, which fills the 2/10 and the surrounding landscape with a warm light. Sadness fills the air as the broken Minmatar warrior buries the figurines of those once loyal to the plex; the Jaguar Prince Alex Medvedov, a small clone child representing future warriors extinguished before they had the chance to battle in the Molden Heath Frigate Coliseum and finally the keeper of the gate keys, Matthew Heart.<br />
<br />
Miura pats the dirt and looks around the glorious sanctity of the plex, a deep sadness fills his heart.<br />
<br />
"Now we are free"<br />
<br />
Miura looks around again, a reluctant heavy breath fills his lungs and the realisation hits him that he is there in the last moments of life in the plex. Never again will he hear those clashing sounds of battle or smell the broken Rifter hulls or see the piles of discarded faulty remote shield boosters piling up in his junk hangar.<br />
<br />
A timer ticks, five minutes until cluster shutdown ...<br />
<br />
One last time the acceleration gate buzzes and crackles ...<br />
<br />
"I will see you again"<br />
<br />
He smiles and looks over to the distant clusters of the faction warfare zones.<br />
<br />
"But not yet"<br />
<br />
"Not yet"<br />
<br />
Miura Bull warps out to the sun and the screen fades out.<br />
<br />
<br />
MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com8tag:blogger.com,1999:blog-961775734796281200.post-88624748846728861622014-09-01T23:09:00.000+01:002014-09-15T22:37:33.607+01:00The Veteran and the Rookie Frigate Fighter and the Lost Art of LovemakingSomewhere in a New Eden chat channel, circa YC 114.<br />
<br />
Living in the wake of the Great Frigate Revolution, all that he craved were the answers to the many questions he had buzzing around in his mind. Scraps of paper littered the desk in front of him, some seemingly no longer making any sense, mixed in with the graphs and charts and various other forms of data. To the untrained eye it probably looked like some kind of messy shorthand.<br />
<br />
<a name='more'></a><br />
<br />
He said that killmail gratification is the only reasonable pursuit for the modern day space fighter, the wannabe hero of the spacelanes. Further, that virtue and vice do not exist, and that any means are permissible in the search of greater pleasure in the art of the frigate dogfight.<br />
<br />
We learn by doing, he continued. But as we take up this great adventure, as we 'do', so to speak, we continue to form our own sordid branch of learning. What I think he meant to say is that we shape our own path by not following a set of rules and, sometimes without knowing it, we cherry pick what works for each individual.<br />
<br />
He looked down at the mess of papers in front of him and tried to take in what he was just told. His head was blank with thought, and a strange fear crept up his back.<br />
<br />
The chat channel blinked again.<br />
<br />
According to legend, Queen Nzinga of Ndongo and Matamba would immolate her lovers, plucking them in pairs from a select group of men that she had at her disposal. The two chosen ones would, with great bravado, ceremony and pomp, fight to the death in order to spend the night with her and, after a single night of lovemaking, the champion would then be put to death himself.<br />
<br />
Such a bittersweet ending.<br />
<br />
This is the fundamentals of good quality frigate PvP, especially in the 1-on-1 form. Sometimes when the stars align and everything clicks into place you become that victorious pheromone-fuelled beast, a passionate libertine who for one night rides out that eternal urge of the killmail gratification. Nobody in this moment remembers the guy who was sent to his fiery death after the initial defeat. But, after the lovemaking what is left? An agonising wait for our victor until the execution at the hand of the Queen, or one of her henchmen at least.<br />
<br />
You follow?<br />
<br />
He stared at the screen and scrolled back up to the top. He read it all again trying to decipher the hidden code.<br />
<br />
He rolled back in his chair and logged off for the evening.<br />
<br />
<br />
<br />
MB.<br />
<br />
<br />
<br />
<i>Afterword.</i><br />
<i><br /></i>
<i>This unfinished piece had been sitting in my draft box for months. I tried to somehow explain the passing on of vital information from Veteran to Rookie. The whole point was sort of to make it a difficult phase of gathering the info, but also highlight the difficulty of getting that info passed on. </i><br />
<i><br /></i>
<i>The culture of frigate fighting and the lore that goes with it stretches far and wide and there really is no one collective source. With this bizarre portrayal of lovemaking, execution, flames, passion and death I wanted to represent that initial excitement at the beginning of a rookie's path into PvP and then the subsequent decline and the ups and downs along the way. </i><br />
<i><br /></i>
<i>I don't know if I succeeded or not. I couldn't decide how to take this further. Hence why it sat dormant for so long. </i><br />
<i><br /></i>
<i>Who are the two lovers? Two players duking it out for the night of passion? Plucked out for the shot at glory, plucked from what? The pool of players, of course. Perhaps, I dunno. What is the passion? The lovemaking? Is it a chance to have your name on the killboard? Is the passion the fight itself? Is the execution for our champion his next defeat? This is the beginning of an ugly cycle of fame and despair.</i><br />
<i><br /></i>
<i>I hoped that the awkwardness of gathering that information from somebody 'in the know' would be reflected by this (read; all of the above). I'd like to think that we've all been in that position where we are tasked with passing on what we know, similarly we've all been in a position where we are the squirrel and wish to gather up the nuts of information.</i><br />
<i><br /></i>
<i>I mulled over whether or not to try and finish this piece and/or to flesh it out a bit but in the end decided to add the final line about logging off and then hit publish. </i>Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com0tag:blogger.com,1999:blog-961775734796281200.post-42256575870506947012014-06-26T15:16:00.000+01:002014-06-26T15:16:41.430+01:00The Burnt Lands EvolvedMany downtimes ago now back in July 2010, a good friend of mine, Mr Snypes, the Intergalactic Man of Leisure, penned the following words on low sec with the title 'The Burnt Lands'.<br />
<br />
<i><b>Low sec in EVE reminds me of an inner city ghetto. Kids with ski masks ganging up on someone and threatening to stick em if he doesn't give up his chain and the $5 in his wallet. Pimped out "economy" class space ships flying around because nice rides get left on a stack of bricks with nothing left but the stale air freshener you were supposed to change 5 months ago. Seedy people hanging outside the stations wearing aviators, smoking a cigarette, eyeing people up until they see someone weak enough they can take his pocket change to get themselves a cup of coffee. You all get the idea.</b></i><br />
<i></i><br />
<a name='more'></a><i><br /></i>
<i><b>Then, there's the rest of EVE. They know low sec exists. They certainly have opinions on it and about the people that choose to call it their home. They spot the low sec gates on their overview while surfing the calm relaxing currents of high sec in their luxury billion ISK Sunday best. Or pass nearby on patrol scanning down the latest sites in 0.0 turf. They even give advice to newer players about low sec based on their assumptions of what it's like. This can be both hilarious and really annoying to players who actually live or know life in low sec. It's like me thinking I'm privileged, intelligent, and amazing enough to make wild statements based on the assumption that high sec is full of nothing but a bunch of bumbling retards who couldn't find their way out of the noob zone because it's too big ... It's not necessarily true but if I spammed it in the rookie channel using ALL CAPS some people might believe me.</b></i><br />
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<i><br /></i>
<br />
Nearly four years on and with July rearing up on the horizon I thought I'd see how the ghetto has changed, if at all. And I think it most certainly has changed. The scenery is somewhat different now and there are more options for the low sec citizen due to what we might label as modernisation attempts, but at the same time low sec does, to me at least, seem to hold true to that old ghetto wasteland image. What has changed is that the kids in ski masks have grown up and instead of muggings for loose change and gold chains the prizes and thrills they seek are much more rewarding and high-risk.<br />
<br />
The tools of the trade have also changed. Pimped out economy class ships have been replaced by cutting edge state-of-the-art death machines pushed to their technological limits by highly-skilled pilots with fancy hardwires and an expensive pill addiction. In 2010 all a pilot needed was his pack of smokes and three autocannons strapped to a rusty old afterburner Rifter, now, the entire meta has changed and a fleet booster alt chained to blinged out high-performance space craft seems to be the norm.<br />
<br />
The culture has changed. The gangs patrolling the mean streets can now call on vast numbers at the drop of a hat, hotdrop is a buzzword of regular low sec life, supercarrier support and all other deadly weapons of intent and methods of destruction are just a chat channel and a fleet invite away for some. In 2010 the main players would call on their network of Rifter buddies at their time of need, when muscle was required it was measured in the number of autocannons you could bring to a fight and not capitals.<br />
<br />
Some of the landscape has also changed, some of it for the better and some not so. The parks and basketball courts that were the 2/10 complexes have been cleared out completely and no longer do dark figures lurk at night and nor do gangs play the courts at all hours. Systems where the 2/10's once boasted of vibrant communities and hives of activity now sit quiet with the gangs long gone, kicked out of town by the authorities.<br />
<br />
Faction warfare is different. That turf war on the doorstep that all low sec sees playing out in front of them is now, to some, ignorantly perhaps what low sec actually is seen to be. Low sec <i>is</i> faction warfare and faction warfare <i>is</i> low sec. The kids in ski masks have seen the ghetto infested by a menace known as the farmer, where cloaks and stabs and risk aversion have become cuss words of the frigate fighting youth. The endless chase has provided content though, you can't deny that. The farmers are ignored by some, have become the casual prey to others and to a large band of low sec residents they are the expected staple feed that they demand to have served on a platter. That's wrong. The farmers don't want to fight, and the entitlement of some is a little nauseating to watch play out. You can't deny though that all this makes for a fantastic melting pot for low sec life.<br />
<br />
Away from the faction warfare zones and the 'normal' low sec has also changed I feel. Far flung low sec can seem to be the idyllic countryside retreat for some, away from the bustle of the plexes it can be more relaxing and slower paced, looking down over rolling hills of greenery to the burning skies in the distance it can seem so far away and a different game completely. To some extent it is, but don't let that assumption of quiet fool you as some heavy hitters are known to lurk in the woods.<br />
<br />
The residents in these places have changed over time and in the same tone of respect they have stayed exactly the same. Without contradicting myself too much you tend to see long-standing communities that always base from these far off retreats, that are well known in their homelands. If you add to this the mix of new faces, perhaps some of the ski mask kids who grew out of their BMX's and now own hover bikes that eventually roll up and pitch their tents, it's a good mix. Some will stay in these areas longer than others, some will morph into the older community and some will return to their old grounds in a dumpster. That's the way it is in the country.<br />
<br />
Low sec is now better connected. Superhighways have been built around the slums and nowhere now feels too far away. A new way to travel large distances via the connecting wormhole is the new option for the intrepid hunter. Packs of roaming gangs in their masks can now seemingly jump on a train and go visit their great aunt in Aridia, have tea and cake, ransack the locals and be back home in time for dinner with ISK and loot in their pockets.<br />
<br />
All of the above, overall, is good change I would like to think.<br />
<br />
The options now available for low sec make for a vibrant and mixed way of life. No longer do people shout that low sec is dead. There is still that ghetto culture, of old times and former glories and still trash can fires light up the early evening skyline. The kids can still get by with their economy rides but know that they will no doubt eventually upgrade to the more sophisticated rides once they've sharpened their teeth and bloodied their knuckles. Crime is good. Alarms ring at all times of the day, in the distance by the high sec gate a CONCORD siren is faintly heard. Learning in the mean streets and fighting pits is accepted. Loot drops and the ISK flows. The gangs are somehow different now but there's always a chance for the new kids on the block. The seedy people hanging outside the stations wearing aviators, smoking cigarettes and eyeing people up are still doing exactly that .... only .... The Burnt Lands have evolved and there's plenty of spare change for coffee.<br />
<br />
<br />
MB.<br />
<br />
<br />
<br />
<br />
<br />
<br />Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com13tag:blogger.com,1999:blog-961775734796281200.post-70140718299646198882014-06-23T19:43:00.000+01:002014-06-23T19:43:39.720+01:00What is a Frigate Junkie?A little brainstorming session in a random fashion of traits, habits and stereotypes that I think most frigate pilots will be able to relate to. Perhaps you find yourself nodding your head in agreement or disagreeing slightly. Maybe I have missed some really obvious ones or you have something else that you'd consider worthy of making the list. It would be great to hear other people's thoughts on their profession or maybe even from people who don't do frigates.<br />
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<a name='more'></a><br /><br />
<br />
A frigate junkie is a fanatic of the frigate hull, and has little or no interest in flying anything bigger.<br />
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A frigate junkie flies frigates all day every day.<br />
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If frigate junkies somehow find themselves upshipping they feel slightly cumbersome and lost in these slow and strange ships and they ache for a chance to return to their frig hull as soon as is possible.<br />
<br />
The frigate junkie's game <i>is</i> the frigate. Everything that they do in game revolves around everything frigates.<br />
<br />
The frigate junkie owns frigate themed pyjamas.<br />
<br />
The frigate junkie has never opened any other ship class in EFT.<br />
<br />
If a frigate junkie sees a battleship in system they will check to see that they have enough ammo in their hold. Never would the frigate junkie check assets to see if they have a larger hull close by.<br />
<br />
The frigate junkie would rather die gloriously trying to kill a battleship's drones than upship.<br />
<br />
The frigate junkie community are staunch defenders of their play style.<br />
<br />
No other play style is relevant.<br />
<br />
When the frigate junkie hears tales of large fleet battles they will often complain of white noise ringing in their ears.<br />
<br />
When frigate junkies have to scroll to read the names on a battle report they instantly feel nauseous.<br />
<br />
The frigate junkie remembers the first day they reluctantly tried destroyers.<br />
<br />
The frigate junkie secretly hates destroyers.<br />
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The frigate junkie experiences the best combat shakes.<br />
<br />
Any fight lasting over 60 seconds is classed as a long-winded affair.<br />
<br />
The frigate junkie's currency is one unit of FFT1F (fully fitted tech one frigate).<br />
<br />
The veteran frigate junkie is running out of frigate based skills to train.<br />
<br />
The frigate junkie knows off by heart how many frigates and fittings fit inside a jump freighter.<br />
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The frigate junkie thinks cap pilots are extremely strange and alien people.<br />
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People who don't 'get' frigate junkies think frigate junkies are extremely strange and alien people.<br />
<br />
The frigate junkie has fingers like Chopin.<br />
<br />
Frigate junkies have dedicated exercise routines for their fingers.<br />
<br />
The frigate junkie knows that Genolutions were the best thing ever invented (after the frigate of course).<br />
<br />
The frigate junkie owns rows and rows of fitted frigates and maybe a handful of destroyers, one cruiser and a dusty old battlecruiser.<br />
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The frigate junkie pops synth boosters like they are space aspirin.<br />
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On their birthday or other special occasion they will pop a standard or a strong.<br />
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The frigate junkie sees a gang of frigates inside a plex and looks for where their nearest and tankiest Assault Frigate is parked.<br />
<br />
The frigate junkie gets asked a lot of questions.<br />
<br />
A popular question is 'how did your frigate kill my cruiser/battlecruiser/battleship'?<br />
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His guns didn't hit you!<br />
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The frigate junkie likes lists. (I think)<br />
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MB.<br />
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Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com14tag:blogger.com,1999:blog-961775734796281200.post-59065292727847168662014-05-01T01:45:00.000+01:002014-07-01T15:40:00.629+01:00[SKRMR] World ChampionsIt seems so long ago now when the stars first aligned and the fiery winds cut across the barren foot of a snowy Mount SKRMR back in March 2013 when only five pilots contested the first ever SKRMR World Killboard Championship, a world away from today's hectic struggle as some 21 pilots jostle for pole position each month at the top of the blood-spattered leaderboard.<br />
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Interestingly, to date there has only ever been four World Champions but still the brutal fight to be the top monthly killer and be crowned the next World Champion rumbles on. This quest to the top can drive a pilot to insanity, cause them to burnout and in the worst case scenarios even spin them helplessly to the character bazaar or even worse to the dreaded biomass chamber for we dance on the edge of a very fine blade.<br />
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<i>It isn't hard to be good from time to time in the race to be World Champ. What is tough, is being good every day.</i><br />
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Those who strive each day to excel in combat and push themselves onwards to that superhuman next level of brilliance, those who have drank the sweet honey, the taste of winning, the daring who have worn that golden crown atop their head and have bathed in the luxuries of being called Champion for the month, only they know what it is really like to fly with the Champion's Banner across their frigate hulls while they prance around like celebrated warriors smelling of the finest soaps.<br />
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Truth be told, there is no higher accolade. 30 days as the top dog. The fame and the fortune. Breathe it in, smells sweet don't it?<br />
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When you've been crowned the top killer you shit roses all through the next month and you drink wine and perhaps you let the victories sink in for a while, soak up all that win.<br />
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In corp chat everybody calls you Champ and trumpets play when you log on and a lone bagpiper can be heard in the distance on each subsequent lossmail. It's good being the Killboard King (or Queen), and that's how it should be because you've earned it, you have returned from the field of battle and you are broken and bruised and everyone will know how tough it was to scratch and bite your way through the wreckage and all the dead bodies.<br />
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Then another month begins and for every champion there's the rat race of misery for everyone else, dark clouds overhead and black rain soaking you to the bone and those who are dying of thirst to drink from that sweet, sweet chalice, lips cracked and fists bloodied from trying, they get to start all over again while they drink the rain.<br />
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It's a blank slate and everyone wants to be the next champion. Former champions remember what it was like and they ache for another shot at the top spot, those who came so close tell themselves that this will be their time.<br />
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In the fields it is muddy, you're gonna have to eat a lot of dirt to wear this crown.<br />
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<table border="1">
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<th>Date</th><th>-*-WORLD CHAMPION-*-</th><th>Runner-up</th>
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<td>Mar 2013</td><td><b>Miura Bull - 67</b></td><td>Ashton Smyth - 11</td>
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<td>Apr 2013 </td><td><b>Miura Bull -101</b></td><td>Nogusha - 54</td>
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<td>May 2013</td><td><b>Miura Bull - 116</b></td><td>Nogusha - 44</td>
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<td>Jun 2013</td><td><b>Miura Bull - 197</b></td><td>Death ToU - 98</td>
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<td>Jul 2013</td><td><b>Miura Bull - 140</b></td><td>Death ToU - 100</td>
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<td>Aug 2013</td><td><b>Miura Bull - 218</b></td><td>Lhorenzho - 181</td>
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<td>Sep 2013</td><td><b>Lhorenzho - 111</b></td><td>Crake Gaterau - 98</td>
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<td>Oct 2013</td><td><b>Miura Bull - 201</b></td><td>Crake Gaterau - 177</td>
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<td>Nov 2013</td><td><b>Crake Gaterau - 333</b></td><td>Miura Bull - 251</td>
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<td>Dec 2013</td><td><b>Crake Gaterau - 346</b></td><td>Reciprocrat - 258</td>
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<td>Jan 2014</td><td><b>Reciprocrat - 431</b></td><td>Miura Bull - 233</td>
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<td>Feb 2014</td><td><b>Crake Gaterau - 475</b></td><td>Miura Bull - 321</td>
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<td>Mar 2014</td><td><b>Miura Bull - 530</b></td><td>Nuke Cave - 306</td>
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<td>Apr 2014</td><td><b>Crake Gaterau - 331</b></td><td>Nuke Cave - 294</td>
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<td>May 2014</td><td><b>Nuke Cave - 400</b></td><td>Dilium - 238</td>
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<td>June 2014</td><td><b>Lhorenzho - 319</b></td><td>Reciprocrat - 233</td>
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</tbody></table>
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<i>What we do on the killboard... echoes in eternity.</i></div>
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To be continued ...</div>
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MB.</div>
Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com4tag:blogger.com,1999:blog-961775734796281200.post-41962409625116905252014-03-29T19:00:00.000+00:002014-03-29T19:21:20.951+00:00The Four Atrons of the Apocalypse<div>
<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">The Four Atrons of the Apocalypse are described in the last Book of SKRMR, called the Book of Atrons. The chapter tells of a book held in Miura's right hand that is sealed with seven seals. The Lion of Rifter (Wensley), opens the first four of the seven seals, which summons four beings that ride out on white, red, black, and pale atrons. Although some interpretations differ, in most accounts, the four riders are seen as the beginning of a new age in frigate combat and the symbolizing of Conquest, War, Famine, and Death, respectively. The Screaming Hayabusa apocalyptic vision is that the four atrons are to set a divine apocalypse upon New Eden as harbingers of the Last Judgement.</span><br />
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><b>Then I saw when The Lion broke one of the seven seals, and I heard one of the four living creatures saying as with a voice of thunder, “Come.” I looked, and behold, a white atron, and he who sat on it had neutron blasters; and a small ancillary armor repairer was given to him, and he went out conquering and to conquer.</b></span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><b>The Book of Atrons 6:1-2</b></span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">The White Rider represents Conquest. In the Book of SKRMR the White Rider is often depicted as Nuke Cave or Toyo Hanzo. He carries light neutron blasters and his crowning glory is his armor repairer which makes him king on the battlefield. </span><br />
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">[Atron, White Rider]</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Damage Control II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Magnetic Field Stabilizer II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Ancillary Armor Repairer, Nanite Repair Paste</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><br /></span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">1MN Afterburner II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">X5 Prototype Engine Enervator</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">J5b Phased Prototype Warp Scrambler I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Light Neutron Blaster II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Light Neutron Blaster II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">[Empty High slot]</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Light Neutron Blaster II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><br /></span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Auxiliary Nano Pump I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Hybrid Burst Aerator I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Auxiliary Nano Pump I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">The White Atron excels in scram range kiting with its null ammunition but can also hold its own in a straight up close and personal blaster brawl with antimatter loaded. But, to conquer all one must change and adapt when needed. The White Rider carries a spare Micro Auxiliary Power Core I, a Limited 1MN Microwarpdrive I and also a Small Diminishing Power System Drain I. This enables him to switch out his fit to the following.</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">[Atron, White Rider II]</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Damage Control II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Micro Auxiliary Power Core I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Ancillary Armor Repairer, Nanite Repair Paste</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><br /></span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Limited 1MN Microwarpdrive I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">J5b Phased Prototype Warp Scrambler I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">X5 Prototype Engine Enervator</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Light Neutron Blaster II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Light Neutron Blaster II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Diminishing Power System Drain I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Light Neutron Blaster II</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><br /></span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Auxiliary Nano Pump I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Hybrid Burst Aerator I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;">Small Auxiliary Nano Pump I</span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><b>When He broke the second seal, I heard the second living creature saying, “Come.” And another, a red atron, went out; and to him who sat on it, it was granted to take peace from New Eden, and that frigate pilots would slay one another; and a great railgun was given to him.</b></span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><b><br /></b></span></div>
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<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><b>The Book of Atrons 6:3-4</b></span><br />
<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><br /></span>
<span style="background-color: white; font-family: inherit; line-height: 19.200000762939453px;"><br /></span>
<span style="background-color: white; line-height: 19.200000762939453px;">The rider of the second atron is often taken to represent War, he is often pictured holding a great railgun upwards as if poised and ready for battle or mass slaughter. His atron is red. In the Book of Atrons, the colour is specifically a "fiery" red. This colour, as well as the rider's possession of a great railgun, suggests blood that is to be spilled. The second rider, often depicted in the Book as the pilot Nogusha, may represent civil war as opposed to the war of conquest that the first atron is sometimes said to bring. Other commentators have suggested it might also represent persecution of frigate pilots, especially in lowsec. </span><br />
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<span style="line-height: 19.200000762939453px;">[Atron, Red Rider]</span><br />
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<span style="line-height: 19.200000762939453px;">Overdrive Injector System II</span><br />
<span style="line-height: 19.200000762939453px;">F85 Peripheral Damage System I</span><br />
<span style="line-height: 19.200000762939453px;">Magnetic Field Stabilizer II</span><br />
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<span style="line-height: 19.200000762939453px;">1MN Afterburner II</span><br />
<span style="line-height: 19.200000762939453px;">J5 Prototype Warp Disruptor I</span><br />
<span style="line-height: 19.200000762939453px;">X5 Prototype Engine Enervator</span><br />
<span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">150mm Railgun II</span><br />
<span style="line-height: 19.200000762939453px;">150mm Railgun II</span><br />
<span style="line-height: 19.200000762939453px;">[Empty High slot]</span><br />
<span style="line-height: 19.200000762939453px;">150mm Railgun II</span><br />
<span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">Small Hybrid Collision Accelerator I</span><br />
<span style="line-height: 19.200000762939453px;">Small Auxiliary Thrusters I</span><br />
<span style="line-height: 19.200000762939453px;">Small Polycarbon Engine Housing I</span><span style="background-color: white; line-height: 19.200000762939453px;"></span><br />
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<span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">The Red Rider relies on his speed and agility and the power of his almighty railguns to deliver pain upon his enemy, where the Fire of War and Antimatter rains down upon them.</span><br />
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<span style="line-height: 19.200000762939453px;"><b>When He broke the third seal, I heard the third living creature saying, “Come.” I looked, and behold, a black atron; and he who sat on it had a 5W Infectious Power System Malfunction in his hand. And I heard something like a voice in the centre of the four living creatures saying, “A great emptying of capacitor will be brought onto the enemy and may your own capacitor booster feed you plenty during this electric famine.”</b></span><br />
<b><span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">The Book of Atrons 6:5-6</span></b><br />
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<span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">The rider of the third atron is often said to represent Famine as the rider carries an energy neutralizer to drain the capacitor of the enemy. In the Book the rider of the Black Atron is often depicted as Miura himself but is also sometimes shown as Alek Azam. </span><br />
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<span style="line-height: 19.200000762939453px;">[Atron, Black Rider]</span><br />
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<span style="line-height: 19.200000762939453px;">Damage Control II</span><br />
<span style="line-height: 19.200000762939453px;">Small Armor Repairer II</span><br />
<span style="line-height: 19.200000762939453px;">Energized Adaptive Nano Membrane II</span><br />
<span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">J5b Phased Prototype Warp Scrambler I</span><br />
<span style="line-height: 19.200000762939453px;">1MN Afterburner II</span><br />
<span style="line-height: 19.200000762939453px;">Small Capacitor Booster II, Navy Cap Booster 400</span><br />
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<span style="line-height: 19.200000762939453px;">Light Electron Blaster II</span><br />
<span style="line-height: 19.200000762939453px;">Light Electron Blaster II</span><br />
<span style="line-height: 19.200000762939453px;">5W Infectious Power System Malfunction</span><br />
<span style="line-height: 19.200000762939453px;">Light Electron Blaster II</span><br />
<span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">Small Auxiliary Nano Pump I</span><br />
<span style="line-height: 19.200000762939453px;">Small Auxiliary Nano Pump I</span><br />
<span style="line-height: 19.200000762939453px;">Small Nanobot Accelerator I</span><br />
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<span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">The Black Rider relies upon the capacitor booster to perma run his tank and neutralizer, sucking the life and strength out of its enemy.</span><br />
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<span style="line-height: 19.200000762939453px;"><b>And I looked, and behold a pale atron: and his name that sat on him was Crake, and Hell followed with him.</b></span><br />
<b><span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">The Book of Atrons 6:8</span></b><br />
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<span style="line-height: 19.200000762939453px;">The fourth and final atron is named Death or Crake. Known as "the pale rider". Unlike the other three, he is not described carrying a weapon or other object, instead he is followed by Doomheim (the resting place of the dead) or Hell. However, some illustrations do commonly depict him carrying a scythe (like the Grim Reaper), railgun, or other implement.</span><br />
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<span style="line-height: 19.200000762939453px;">[Atron, Pale Rider]</span><br />
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<span style="line-height: 19.200000762939453px;">Pseudoelectron Containment Field I</span><br />
<span style="line-height: 19.200000762939453px;">Magnetic Field Stabilizer II</span><br />
<span style="line-height: 19.200000762939453px;">Small Ancillary Armor Repairer, Nanite Repair Paste</span><br />
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<span style="line-height: 19.200000762939453px;">1MN Afterburner II</span><br />
<span style="line-height: 19.200000762939453px;">Faint Warp Disruptor I</span><br />
<span style="line-height: 19.200000762939453px;">Fleeting Propulsion Inhibitor I</span><br />
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<span style="line-height: 19.200000762939453px;">150mm Railgun II</span><br />
<span style="line-height: 19.200000762939453px;">150mm Railgun II</span><br />
<span style="line-height: 19.200000762939453px;">[empty high slot]</span><br />
<span style="line-height: 19.200000762939453px;">150mm Railgun II</span><br />
<span style="line-height: 19.200000762939453px;"><br /></span>
<span style="line-height: 19.200000762939453px;">Small Auxiliary Nano Pump I</span><br />
<span style="line-height: 19.200000762939453px;">Small Auxiliary Nano Pump I</span><br />
<span style="line-height: 19.200000762939453px;">Small Polycarbon Engine Housing I</span><br />
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<span style="line-height: 19.200000762939453px;">The Pale Rider swoops into battle like an avenging angel, clutching at his enemy from range with his talon-like warp disruptor, he then uses the deathly powers of his railguns to shatter the enemy from afar, dragging them kicking and screaming to the clone vats.</span><br />
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<span style="line-height: 19.200000762939453px;"><b>Common interpretation of the Book of Atrons</b></span><br />
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<span style="line-height: 19.200000762939453px;">Some capsuleers interpret the Four Atrons as a prophecy of future tribulation, in which many will die. The Four Atrons are the first in a series of judgements in which Miura and his pilots will judge New Eden after giving its citizens and capsuleers a final chance to repent of their sins before they die in a shower of killmails. </span><br />
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<span style="line-height: 19.200000762939453px;">Unsurprisingly the Atron is the most popular frigate flown by members of Screaming Hayabusa. The Atron has a devout cult following in the SKRMR ranks. Outside observers believe that they are in training for the Last Judgement.</span><br />
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<span style="line-height: 19.200000762939453px;">Are you ready to be judged?</span><br />
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<span style="line-height: 19.200000762939453px;">MB.</span><br />
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Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com9tag:blogger.com,1999:blog-961775734796281200.post-22087326103756932332014-03-19T23:55:00.001+00:002014-03-19T23:55:21.834+00:00Fight Like A BraveI've never quite managed to understand the mindset of pilots who habitually use link-alts in a 1v1 frigate fight environment, it's most definitely an alien concept to me. Maybe I'm just odd, or too hardcore and masochistic to feel I need those extra numbers on my side, I dunno. Now I can just about admit that okay those boosts are fine if you're one heroic mad bastard solo duder taking on a pack of let's say 5 or 6 mutant F1 pressing attack zombies. Or even a gang of 3 or 4 'elite' warriors banding together with boosts as they slay a gang of multiple hostile things turning red in orchestrated regimented barrel rolling high-octane combat situations.<br />
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It's just that pro who has his links switched on as soon as you land on his plex gate. That must win attitude and the guy who never returns your 'gf', that guy who sits in one system all day long with his Astarte chained to the undock. Hmm, those kind of people are cut from a different cloth. Once you suss out these bad eggs they might as well not exist in the game world. They get fight-blocked. That Breacher in the plex might as well be a rubber dinghy once that Tengu appears on scan.<br />
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Word of mouth is a valuable tool in the frig-jock circles and no doubt, you're most certainly not getting a fight from those who prefer their vanilla t1 frig fights once they know you use links in a frig-v-frig shoot out.<br />
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But enough of me moaning about links. I don't want links to be removed from the game or placed on a grid. That wouldn't help matters at all. Links as they are are cool(ish), they're just abused by people who aren't very good at this game. Okay I am still moaning, enough finger-pointing. Stop it now, they'll get mad.<br />
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What if there was a different way of shaking up the way links are used. What if there was a module or modules that enabled the boosts projected to be deflected and/or scrambled? Now, before I go on I hope that you are sitting comfortably and I request that you open up your mind for a few moments.<br />
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Okay, let's proceed.<br />
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The first module would be a mid-slot active module that works the same way as a tracking disruptor would. You suspect someone is using a link alt in your honorable combat duel then you switch on the EGO BOOST PLUS 500 WARLORD SCRAMBLER, change your script to the BOOSTING 'SMOKE' DISRUPTION SCRIPT or PROJECTED EFFECTS ERECTILE DYSFUNCTIONALIZER and you in effect scramble the signal sent from the link ship and the links are reduced significantly on the boosted combat ship. Nothing too drastic, shall we go with say a reducer of 90%? Yes, we will. The 10% should balance the fight up for them and give them that slight edge they crave and will need to make a good go of the fight. We wouldn't want it to be an even fight, oh no.<br />
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Now for the king of the anti-boost modules. I present to you the low-slot passive WARFARE BOOST DEFLECTOR SHIELD BATTERY. Once fitted to a ship, any boosts that a targeted ship receives during combat will be automatically transferred to YOUR ship (or shared out among many targets if not in a 1v1 situation), rendering the links useless for the guy with the link-alt but a welcome addition to the stats of the guy(s) who has never used boosts before. A total flip reverse situation like a finger slipping through the toilet paper at the wrong moment.<br />
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I know that these will need some tweeking but can you imagine the potential? The shake up that this would bring to combat. This would really put the cat among the pigeons. I am excited just to think of the potential mischief and levelling of the playing field this would potentially bring.<br />
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Would you think twice about using your links if such modules existed?<br />
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MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com19tag:blogger.com,1999:blog-961775734796281200.post-37013485099125907422014-03-03T20:54:00.000+00:002014-03-03T21:00:27.131+00:00And we set the ship aflameToday a good friend of many in the lowsec frigate community has handed in his wings and left the game for good. I know we all say we'll be back but Ilik Tanikalot has flirted with leaving in the past and while he has 'sort of' left and come back before, this time it is for real and all his toons have now passed into new ownership.<br />
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<i>The Old Firm. Nuisances eliminated, obstacles obliterated, bothersome limbs removed, and tutelary dentistry.</i> - Ilik Tanikalot.<br />
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When I first started up the Black Rebel Rifter Club all those years ago it was originally going to be a one-man band. I must admit that I got bored talking to myself early into the plan and decided to place an advert for new mates to fly with. The first person to answer that call was Ilik. Along with a handful of other pilots who eventually donned the early Black Jacket I will remember fondly those constructive chats that went with being a member of a newly spawned nooby frigate corporation, and the exchanging of Rifter fits and killmail links and all the great stories that went with them.<br />
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Egghelende and Amamake were awash with our Rifter wrecks but life was good. It was life on the edge of an autocannon barrel, a heart-stopping dance in the fast lane with republic fleet fusion and hot plasma projectiles.<br />
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It was glorious.<br />
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But when the early corp began what would be a short hiatus, the only member left holding the reigns was Ilik. If it wasn't for Ilik's early dedication to R1FTA the corp would no doubt have closed and things would have been very different.<br />
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Once things picked up again we kickstarted what would become a great adventure together in R1FTA. Eventually Ilik left and we crossed paths on many occasion, but we always ended up back in the same corp or the same area of space.<br />
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So, in closing, as I stand here with burning torch in hand about to push Ilik's flaming Rifter out into the void for its final journey, it only seems fitting that I should put on record my thanks and best wishes for the future and I'm sure everyone else who flew with Ilik would say the same .... good luck out there mate.<br />
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o7<br />
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MB.<br />
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<br />Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com5tag:blogger.com,1999:blog-961775734796281200.post-46453772045975801342014-03-01T00:04:00.000+00:002014-03-01T00:04:00.843+00:00Miura Bull cosplay weekendA corpmate pointed out something funny in the bio of the infamous human smartbomb Santo Trafficante.<br />
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It wasn't until further inspection that I noticed Santo had completely remodelled his toon.<br />
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Contrary to what it says in Santo's bio I will say that I didn't contact him to be cosplayed. Perhaps I am the guinea pig in this marketing venture? Got to say though, this is impressive and raised quite a chuckle so well played on that front. I like it very much, the Santo toon looks like he is from a superhero comic where an evil darker twin character is introduced into the story.<br />
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MB.<br />
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<br />Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com1tag:blogger.com,1999:blog-961775734796281200.post-91602006998449436902014-02-01T17:09:00.000+00:002014-02-01T17:09:00.812+00:0021 Daredevil Salute (part 1)Over the months and years I had developed a habit of buying stables of ships that were scattered far and wide. I had noticed that with each shopping trip I'd throw in a couple of Daredevils here and there. Only I never really flew them and they were pretty much turning into novelty purchases. I had collected 21 Daredevils and had reached the conclusion that before <i>they</i> do something silly with the bonuses, I might as well burn them all in the name of all that is fun, madness, and an overheated pair of light neutron blasters.<br />
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This is my Daredevil story, my log of destruction ... my 21 Daredevil Salute.<br />
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#1 The Piano Dentist<br />
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Start of service: 31.12.13<br />
Lost in action: 31.12.13<br />
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Hangar: Pelille<br />
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First recorded kill: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21166635" target="_blank">Tristan</a><br />
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Total number of kills: 6<br />
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Lost to: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21172267" target="_blank">Ishkur</a><br />
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Notes: The Piano Dentist had a brief service in and around the Placid region of lowsec. No particular good fights to note. She succumbed to the Assault Frigate class Ishkur in the Vestouve system. The pilot had noted the Ishkur ratting in the asteroid belts and decided to engage at point blank range, with the flight data recording the Ishkur being too strong in this combat scenario.<br />
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Last voice recording: "Didn't even get it into half armor"<br />
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#2 Penny Black<br />
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Start of service: 31.12.13<br />
Lost in action: 02.01.14<br />
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Hangar: Avaux<br />
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First recorded kill: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21173094" target="_blank">Procurer</a><br />
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Total number of kills: 11<br />
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Lost to: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21192129" target="_blank">multiple hostiles</a> (small gang)<br />
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Notes: Penny Black served from the Placid region and toured up into Metropolis and Heimatar. The pilot -Miura Bull - noted in his flight logs the following statement.<br />
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I was a little disappointed with this incident. I was sat in the plex and didn't spot the gang enter local. I reacted too late to them landing on me as I was watching my in-flight entertainment. I locked up the condor randomly as it was the closest thing to me, blapped it but didn't have time to do anything else. Maybe I should pay more attention in future.<br />
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The board of enquiry reached a narrative verdict on this loss. They agreed that pilot error was a major factor but at the same time noted that the numbers present would have caused the Daredevil's demise anyway if it had stayed on the field. The board also noted that had the pilot been paying attention he may have avoided the fight in the first place.<br />
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Last voice recording: "Oh bugger"<br />
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#3 Diablo<br />
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Start of service: 02.01.14<br />
Lost in action: 03.01.14<br />
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Hangar: Decon<br />
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First recorded kill: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21199828" target="_blank">Algos</a><br />
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Total number of kills: 12<br />
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Lost to: <a href="http://skrmr.killmail.org/?a=kill_related&kll_id=21233777" target="_blank">small gang</a><br />
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Notes: Diablo served in the Placid region. Diablo had engaged a small gang at a faction warfare district, taking down a Condor and Merlin. As it was engaging the small gang of frigates a Caracal cruiser had joined the fight and the incoming missile damage proved too much.<br />
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This bizarre looking<a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21199822" target="_blank"> Dramiel</a> is mentioned as a noteworthy kill by the pilot.<br />
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Last voice recording: data not available<br />
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#4 Red Thunder<br />
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Start of service: 03.01.14<br />
Lost in action: 04.01.14<br />
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Hangar: Harroule<br />
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First recorded kill: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21233776" target="_blank">Mobile Tractor Unit</a><br />
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Total number of kills: 12<br />
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Lost to: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21233767" target="_blank">Enyo</a><br />
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Notes: The Enyo fight once again proving that an Assault Frigate might just be too much for the Daredevil to handle. Miura had the advantage at the start of the engagement and had noted that he was confident of taking down the Enyo at the edge of his null ammo range. The Enyo pilot then too switched to null and in what turned out to be a straight structure race, the Enyo emerged victorious.<br />
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Last voice recording: "No, I'm all right..."<br />
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#5 The Dead Flag Blues<br />
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Start of service: 04.01.14<br />
Lost in action: 04.01.14<br />
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Hangar: Intaki<br />
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First recorded kill: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21219723" target="_blank">Tristan</a> <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21219724" target="_blank">duo</a><br />
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Total number of kills: 2<br />
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Lost to: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21233766" target="_blank">Hawk</a><br />
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Notes: A short service record with just two fights on record for two kills and the loss. A Hawk proving way too strong for the fragile frigate hull.<br />
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Last voice recording: "Ouch, stop that!"<br />
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#6 Number Six<br />
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Start of service: 04.01.14<br />
Lost in action: 05.01.14<br />
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Hangar: Pelille<br />
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First recorded kill: <a href="http://skrmr.killmail.org/?a=kill_related&kll_id=21233763" target="_blank">small 2v1 then Catalyst</a><br />
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Total number of kills: 10<br />
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Lost to: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21264878" target="_blank">Hookbill</a><br />
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Notes: Number Six recorded 10 kills, which included <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21246358" target="_blank">this Daredevil</a> which unfortunately seemed to be idling at a stargate with no pilot at the controls. Number Six toured mainly in the Syndicate nullsec region, where it met its end in an unfortunate incident with a burnt out microwarpdrive and a Caldari Navy Hookbill.<br />
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Last voice recording: "Oh for ffuu ... mwd just went bang"<br />
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#7 Lucky 7<br />
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Start of service: 05.01.14<br />
Lost in action: 09.01.14<br />
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Hangar: Reblier<br />
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First recorded kill: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21249489" target="_blank">Venture</a><br />
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Total number of kills: 48<br />
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Lost to: <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21311827" target="_blank">Gnosis</a><br />
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Notes: Lucky 7, perhaps living up to its name and notching up a 48 run killstreak. It met its maker in bizarre fashion versus a young pilot in a ratting Gnosis which was fitted with a medium energy neutralizer.<br />
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Lucky 7 was involved in some memorable engagements. Most noteworthy perhaps being <a href="http://skrmr.killmail.org/?a=kill_related&kll_id=21306434" target="_blank">this 4v1</a> in which Lucky 7 survived with very little structure hitpoints remaining.<br />
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This odd-looking <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21264877" target="_blank">shield Daredevil</a>.<br />
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A Daredevil <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21305449" target="_blank">fight in Amamake</a>.<br />
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And finally, this <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=21310653" target="_blank">act of cannibalism</a> in Ostingele. Which was a 1on1.<br />
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Last voice recording: "Gah neuts!"<br />
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And so we reach the end of the first installment of the 21 Daredevil Salute. With the score so far reading 7 Daredevils lost for a kill tally of 101.<br />
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14 Daredevils remain combat ready.<br />
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To be continued ...<br />
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MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com4tag:blogger.com,1999:blog-961775734796281200.post-55477851213876029822014-01-31T11:01:00.000+00:002014-01-31T11:01:00.469+00:00Wormhole Adventure: The Final CurtainThe wormhole adventure was now all but over. It had been quite an experience and had thrown up many new areas of gameplay that we hadn't experienced before. We had stories and memories aplenty, some good and some bad, and so it was a mixed feeling of relief and sadness that we were finally leaving behind the hole.<br />
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<a name='more'></a>As a corporation we had now 'wet our feet' with wormhole life. We discussed the stay in great length and would certainly be interested in doing more wormhole related stuff in the future, but that is for another time. Now it is time to take off our comfy wormhole slippers and put back on the stomping boots.<br />
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During our stay down the holes we made a bit of ISK, we lost some ISK, we killed stuff, we lost stuff. In closing though I don't feel all that matters much in the grand scheme of things. This adventure was more than just ISK in the wallet and kills on a killboard. It ran far deeper than that. It felt good to say we'd done something like this as a group, we had fought together and defended our home together.<br />
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Duke spoke about the final stages of the tour.<br />
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<i>I was getting a little stir crazy toward the end yet found myself too lazy to scan my way out of the hole most days. The POS locking and scramming MB. That still makes me chuckle. Noobs we are.</i><br />
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Nogusha summed up his stay down the holes.<br />
<br />
<i>My wormhole saga:</i><br />
<i>Wondered how to move shit in.</i><br />
<i>Moved shit in. </i><br />
<i>Shot some rats. </i><br />
<i>Shot a POS. </i><br />
<i>Moved shit back out. </i><br />
<i>Got lost. </i><br />
<i>Escaped. </i><br />
<i>Breathed a sigh of relief. </i><br />
<i>Went back to chasing FW farmers.</i><br />
<i><br /></i>
Crake had a brief stay during the time of the POS bash.<br />
<br />
<i>1. Came in an Atron. Brought an extra point since no one had one. </i><br />
<i>2. Watched you guys shoot at the POS for a while.</i><br />
<i>3. Left the wormhole.</i><br />
<i>4. Huh</i><br />
<i>5. PROFIT! </i><br />
<i><br /></i>
<br />
<i>While I was admittedly sceptical, my short holiday style stint with you guys in the hole was actually quite fun. I especially liked the teamwork on display and the fun that was had. - </i>Ilik Tanikalot<br />
<i><br /></i>
<i><br /></i>
<i>We left the wormhole? </i>- Reciprocrat<br />
<br />
<br />
<i>We won Crat, the Russians ran away, dismantled their pos and moved out.</i><br />
<i><br /></i>
<i>It's boring now (famous SKRMR attention span)</i> - Vincent R'lyeh<br />
<br />
<br />
<br />
And so closed that chapter of Screaming Hayabusa life.<br />
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The end.<br />
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<tr><td class="tr-caption" style="text-align: center;">Will the last person to leave J101957 please turn out the lights?</td></tr>
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MB.<br />
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<i><br /></i>Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com6tag:blogger.com,1999:blog-961775734796281200.post-78182688448624500432014-01-30T09:09:00.000+00:002014-01-30T09:09:00.464+00:00Wormhole Adventure: The Tower of PainThe end was near. All ships marked for evacuation were now safely stored out of the wormhole. All that was left was to finalise the sale of the wormhole and hot foot it out of there. We pick up the story with Duke, just as he is dismantling the POS.<br />
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I don't know where to start... I guess for POCOs it's really easy. There's a button you push and it transfers ownership. However, this is not the case for POSs. There is really no easy way to transfer a POS. You have to unanchor the thing and let the other guy anchor it for his corp. Easy enough right? Not so much.<br />
<br />
Just as I was about to log off and take a nap (i'm nursing a flu at the moment), I get a convo from a guy interested in purchasing our system and tower. We negotiate and after a second buyer backs out this guy wins the deal for 1.8b. We begin discussing the transfer process and as I explain it to him I'm thinking this shit sounds way too easy for EVE's standards. I offer to begin the proceedings if they pay 50% upfront and then the remaining 50% after the tower is theirs. 900mil is a lot of isk for their financier to risk so they contact Chribba to facilitate the deal.<br />
<br />
While they are waiting for Chribba to respond I begin poking around in the POS UI to figure out how I'm going to do this. I know I cannot unanchor the tower while other things are anchored so I start unanchoring things to be ready when this deal goes down. Defenses aren't necessary since we don't have anything in the POS anyway. Then I get a message saying I can't unanchor the lasers because they have crystals in them. Now it let me load the lasers while sitting at the tower but it won't let me unload them the same way. I have to go to each one and unload them manually. Thanks EVE, I guess you don't give a shit that the whole reason I'm selling this tower is so I didn't have to go to each module and scoop shit up. After a couple of these lasers I decide that it will be easier to mess with the other mods for now.<br />
<br />
Earlier I noticed I could power down the tower so I click that to see what happens and a popup informs me that if I offline the tower, all the mods around it will offline too. Sweet! That makes it easy. So I do it. Everything shuts down... Then I try to unanchor the mods so I can unanchor the tower when the time comes, making the transaction as simple as possible. NOPE! You can't unanchor mods with the tower offline... Why the fuck would you even give the option to offline the tower then?<br />
<br />
So there I sit in the middle of offlined mods with no force-field protecting me from the bads out there. The tower is onlining but its gonna take 30 min... Yeah. The ships people didn't want, Ibis noob ships, Iteron V, MB's Catalyst and Shuttle, are just floating there so I start popping them with my Atron. Got a nice bounty payout for popping MB's shuttle... hehe. I already know I'm going to have issues when I try to unanchor the POS with fuel still in it so I leave the Iteron because I might need it.<br />
<br />
Watching the timer for the tower onlining tick down... All of a sudden one of those new SOE frigs is on grid. My grid is a mess... I have all the pos mods showing so it is complete chaos. It takes me a second to realize that isn't one of our ships. Then another second to realize I'm in an Atron and not a scanning boat. OPEN FIRE! I tackle that bitch and lay into him. He dies pretty fast but a Rapier and Proteus have joined us and my Atron is soon space dust.<br />
<br />
I tried to talk to the fellas in local as they probed for my implantless pod but they take that no chat in local to extremes in W-Space.<br />
<br />
I then log off for a bit.<br />
<br />
Later ...<br />
<br />
I logged my scout in and the tower and all the mods were still there. They just popped the shield hardeners, SMA and CAA looking for loot. Funny thing is, they were offlined and unanchored meaning they had to be empty and they themselves were the loot. The SMA is worth like 20mil or something.<br />
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To be continued ...<br />
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MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com1tag:blogger.com,1999:blog-961775734796281200.post-19882030391318045432014-01-28T12:30:00.000+00:002014-01-28T12:30:01.018+00:00Wormhole Adventure: Evacuation Vincent R'lyeh and Miura Bull were tasked with the evacuation of the remaining ships that were in the wormhole. Vincent explains what went down on the evacuation op ...<br />
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So I logged on today in the vague hope that someone had scanned the exits from the hole having seen Nog's Lost In Space post and discovered to my joy the exit to the C3st was still open.<br />
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Unfortunately that was it, so with a heavy heart I was logging in my probe alt but paused to read the flurry of mails I noticed.<br />
<br />
Here I discovered SKRMR's decision to withdraw from the wormhole due to the COMPLEXITIES of wormhole living (tell me about it).<br />
<br />
I found myself in hearty agreement but also deeply pleased to discover the Russians had already pulled out thereby causing us to be WINNING this here game of spaceship system ownership.<br />
<br />
However, sadly this now meant that we had to move all our shit out again (yhey logistics).<br />
<br />
Fortunately at this point a certain Mr. M Jackson logged on and probed out the C3 exit quick smart. This fortuitously turned out to be an exit to high-sec [Reisen] in the Forge only 9 jumps from Jita and with a low-sec exit gate to boot.<br />
<br />
Not being one to look a clone horse in the mouth Mr Jackson and I quickly contacted one M. Bull Esquire, a certain Dr. M. Gentleman and a lady of some renown who went by the moniker of S. Smith. Mysteriously they were all in the area and equally mysteriously Miss Smith happened to be in a vessel of hers known as 'Lex's Mom' which turned out to be an Orca of prodigious dimensions.<br />
<br />
Quickly stuffing Lex's Mom until she was bursting at the seams, Lady Smith hightailed it towards HS accompanied by Sancho Gentleman (having quickly bookmarked the route in the corp bm's) who dropped his Legion off in High-sec and returned for a Damnation.<br />
<br />
En-route to Reisen and shadowed by myself and Le Bull in Wolves we quickly noticed a Tengu on scan in the C3 rapidly joined by a Pilgrim and an Arazu.<br />
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Deciding discretion was the better part of valor I fled into Low-sec (following a brief frantic bounce around various planets having forgotten to check which gate was the LSE) and docked up whilst Effendi Gentleman escorted Mademoiselle Smith into the only station in Reisen as the Orca contained pretty much the entire module & ammo content of our POS bar some mizziles and cap charges as well as a Loki, Noctis, Ilik's Hound & a Comet.<br />
<br />
After this and despite the occasional appearance of scan probes and ships on D-Scan, Senor Bull & The Gentleman proceeded to fly a procession of battle scarred Battleships, Battlecruisers, Command Ships & Assault frigates out of the hole, through high-sec and into the 'Peace and Order Unit' Station in Akora (the irony of choosing this particular station not of course being lost on us) in Caldari Low-Sec.<br />
<br />
Despite a brief attempt at a gate-camp by the locals which was just too late arriving to see the Abaddon lumber past but was also too slow to lock Caballero Bull in an Oracle all ships were safely stored in Akora barring a few which we couldn't fly i.e Ilik's Oneiros and Duke's Noctis (as Ms. Smith had departed by this point).<br />
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Suffice to say the POS is now mostly empty bar whatever Monsieur Bull left when he too got fed up of hauling stuff. ~ <i>Vincent R'lyeh</i>.<br />
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To be continued ...<br />
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MB.<br />
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Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com0tag:blogger.com,1999:blog-961775734796281200.post-92174871635121190202014-01-27T15:08:00.000+00:002014-01-27T15:08:00.385+00:00Wormhole Adventure: Moving OutIt seemed strange that we now had the wormhole to ourselves. We'd spent over a month down the hole now and I think deep down our heart wasn't really in it any more. We longed for our tech 1 frigates and chasing those pesky plex farmers!<br />
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The decision was made that we'd pull the plug and sell the wormhole. Duke began the daunting task of taking down all the modules. We also began the task of moving out all the ships.<br />
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To be continued ...<br />
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MB.<br />
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<br />Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com0tag:blogger.com,1999:blog-961775734796281200.post-59692330035133026472014-01-26T09:30:00.000+00:002014-01-26T09:30:01.100+00:00Wormhole Adventure: An Indirect Eviction?It had been quiet for a few days now after the incident in and around Istodard. The war dec had now expired and our general levels of wormhole activity were somewhat dwindling.<br />
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I logged on early and warped to the enemy POS and ... it was gone. History would point to caution so I checked out the other cluster for signs of a new POS. There was no sign of our neighbours. They had packed up and left in the dead of night.<br />
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Just like that it was over.<br />
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We now had the wormhole to ourselves, but the cost of war meant that the men were somewhat weary from battle and the constant heightened levels of alertness.<br />
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We could however claim this as a victory of sorts. The Great Wormhole Heist was complete. But what would the future of wormhole life now hold for the Hayabusas?<br />
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To be continued ...<br />
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MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com0tag:blogger.com,1999:blog-961775734796281200.post-42307935898254853302014-01-23T16:30:00.000+00:002014-01-23T16:30:00.869+00:00Wormhole Adventure: Istodard ExitWe'd had a bubble camp on the hole for about an hour or so before those involved had to log off and do other things. We'd had no traffic so it was disappointing to end the session with no kills. Our lowsec exit in the C3 led into Istodard in Molden Heath, the home system of Calamitous-Intent.<br />
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After a short break I logged back in and it was just myself online in corp. I logged Saint on and decided that I'd take a little trip into Molden Heath via the lowsec exit. I was in my capsule and Saint was one jump ahead in his Helios. As I jumped into Istodard with the Helios I spotted Sam Rais (<i>one of the suspected Russian alts</i>) idling on the hole in a Tayra. He had clearly seen the wormhole activation and had decided to hold his position. Good or bad timing? Either way, he soon warped off and then logged off in quick fashion. No doubt spooked by the fact that one of our alts had just seen him.<br />
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I raced back to the POS and jumped into a Proteus and I then jumped Saint back into the static and waited for him to log back in. About 30 minutes later he logged back in. I waited on the hole in the C4. In hindsight I probably should have waited in the C3 on the low exit but never mind. There were quite a few Russians in their POS but I figured I could try and pop the industrial and get out. Looking back now I was perhaps naive to imagine that they didn't have any eyes on me.<br />
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He held cloak for the maximum amount of time. A Pilgrim decloaked right next to me and a Muninn and Hurricane were now in warp and on short range scan. We were aggressed and so began the dance. I scrammed the Tayra but he was some way off of me (<i>about 14km perhaps?</i>) so I decided to switch over and I went for the Pilgrim instead. By now everything was on grid. The Tayra warped off, logged off and CommAngry Lex logged in, confirming Duke's suspicion that Sam is his alt. His Wolf was inbound.<br />
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My Proteus was now in half armor and I was getting that horrible sinking feeling when you just know you're outnumbered and going down fast. I had the Pilgrim down to half armor too, but I only had a few cap boosters left, the Cane also neuting me dry not helping matters. I decided to bail out, save face and exit the hole. I jumped through and hit warp to the Istodard exit. They followed.<br />
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It was quite a relief upon jumping into Istodard to see some familiar faces in local.<br />
<br />
Kaeda Maxwell > Miura Bull \o/<br />
Miura Bull > hihi<br />
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I mentioned to Kaeda what was happening and we decided to go at them in a pair of Thoraxes, both ships belonged to Kaeda and I thanked him for the loan of vessel. We agreed it wasn't worth risking a Proteus and any other expensive hardware in a shits and giggles fight.<br />
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Kaeda jumped on comms and we were ready to go.<br />
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We went back in and fought them in the C4 but we both had to jump back through in structure. The Pilgrim and Cane predictably shutting down our guns. But we figured it was worth a try. We warped to a safe spot to weigh up our next move and the smacktalk began ....<br />
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<br />
Commandarm Lex > heyy nobs//<br />
Commandarm Lex > you want to fight? I'll beat your muzzle on all the stones in this system, and all the others, you're stinking bastards<br />
Commandarm Lex > tell me who you suck to arrive here?<br />
Commandarm Lex > he he he)))<br />
Commandarm Lex > hey bithes))<br />
Commandarm Lex > you probably are suffering there huh?) cool you there to fuck each other fags?<br />
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We headed back into Istodard for repairs and Kaeda fitted a cap booster to his Thorax. They followed again and this time our good friend Lex began his smack talking in Istodard local.<br />
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<br />
Commandarm Lex > тут и х 7 человек<br />
Commandarm Lex > )))<br />
Commandarm Lex > и такие пидоры)<br />
Commandarm Lex > вы чё зассали чтоли?)))<br />
Commandarm Lex > Miura Bull n***a f***a <i>(edited)</i><br />
Commandarm Lex > its u friends&<br />
Commandarm Lex > ?? \<br />
brandobas > who the fuck are you?<br />
Commandarm Lex > brandobas nubbi<br />
brandobas > eh?<br />
Commandarm Lex > come at me bro)<br />
brandobas > Holy shitstorm of cliche.<br />
brandobas > Get fucked.<br />
Commandarm Lex > give fucked))<br />
Commandarm Lex > noob))<br />
brandobas > Not going to work.<br />
brandobas > Smacktalk is so stale.<br />
Commandarm Lex > you have a great community fag)))))<br />
brandobas > What's with all the double chins?<br />
brandobas > You fat?<br />
Commandarm Lex > brandobas i sit on u face<br />
Lord Reapier > love your limited vocabulary<br />
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We were now joined on comms by Lord Reapier and brandobas. Lord Reapier joining fleet in an Omen. We wasted no time and went back in and <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=20476695" target="_blank">killed the Wolf</a> and the <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=20476694" target="_blank">Muninn</a>, and oddly enough they remained silent after their defeat, but this is what was said just before we engaged them.<br />
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Commandarm Lex > t1 cruisers(((<br />
Commandarm Lex > buehh((<br />
Commandarm Lex > noobs<br />
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The Cane pilot logged off in the static once his aggro timer had ticked down. The now shipless enemy went back to their POS and logged off.</div>
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Victory!</div>
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We then had another cool fight with the C3 residents who had no doubt been watching our movements with interest. We had Crat in his Thrasher with us now and brandobas had joined us too. Lord Reapier had switched into a Legion, brandobas in his Loki. We were fighting a Cane, Loki, a Tengu and surprise surprise they pulled out a Falcon. The Falcon did die in the end but I lost the Thorax after being permajammed straight off the bat and being scrammed by the Cane I was going nowhere fast. The Tengu was saved by Falcon in deep armor. <a href="http://skrmr.killmail.org/?a=kill_related&kll_id=20476778" target="_blank">Good fight</a>.</div>
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To be continued ...</div>
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MB.</div>
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<br />Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com4tag:blogger.com,1999:blog-961775734796281200.post-33150997860140642282014-01-21T18:47:00.000+00:002014-01-21T18:47:00.578+00:00Wormhole Adventure: Stick or Twist?After a few days of repairing their damaged modules and us debating our next move, our adorable neighbours played their hand first and built a brand new POS. This time it was very well defended, a Large Amarr Control Tower with all the trimmings.<br />
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Realistically I think that deep down we all knew that we wouldn't be able to muster a force to take the thing down, so we switched tactics somewhat. At first Duke put the idea out there that it might be a good idea to think about building a Moros inside the hole. A pretty extreme development but it was seriously discussed to the point of working out all the costs involved and the operation of using the thing. The fact that it would also be stuck inside that hole for eternity was also not lost on us. In the end, our excitement towards pushing this project forward started to wane a little.<br />
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It was now a terror campaign of sorts.<br />
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Their production and industry that was so dominant before we arrived had been replaced with gun batteries and other assorted modules of destruction. An offline industry would not make them the ISK they were clearly here for. We decided that while they were still our neighbours we would, for the meantime at least, hunt them down, bubble the hole at all times, basically try to kill them at every chance we got, and generally just become a nuisance to them.<br />
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The fact wasn't lost on us that technically WE were the squatters in their hole. Oh well.<br />
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MB.<br />
<br />Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com2tag:blogger.com,1999:blog-961775734796281200.post-70314924483797479912014-01-18T12:30:00.000+00:002014-01-18T12:30:00.758+00:00Wormhole Adventure: The POS BashSo much for the beginning; so much for the end, foreshadowed, perhaps, at the burning control tower, when we see the men cowering beneath their shields, their leader crazy with talk, wounded and covering his bloodied face with his white-gloved hands. In the distance a <a href="http://skrmr.killmail.org/?a=kill_detail&kll_id=20462526" target="_blank">Hound wreck</a> smoulders.<br />
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The barrage is intense. Relentless. Miura rides out in his flagship Abaddon, his loyal generals by his side. Miura's lasers break the ice upon which the panicked Russians are retreating.</div>
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This is the painting in my mind.<br />
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Miura sat proud atop his horse, his men with weapons primed, weapons that resemble fixed bayonets like the pickets of a shadowy black fence. A storm cloud rolls menacingly overhead. The dark sky. Swords will soon paint it crimson. Fate is about to let loose.</div>
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This painting of the battle of J101957. </div>
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The SKRMR Army rides out into the flames.<br />
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Okay, was that romantic enough for you? Duke's battle report paints a truer picture.</div>
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I have to admit, I was a little nervous going into this POS bash. My only experience with being on grid with a POS has resulted in either a fried frig hull or wreck. However, thanks to Ilik and Dong's logi skill we successfully fucked up some Russian POS mods. Unfortunately we didn't accomplish our goal to reinforce their tower. As Dong mentioned, it took 20 minutes to drop the shields 1% and we needed to drop them 75%. Imagine a bunch of frig PVPers shooting at anything for longer than a minute... WHY IS IT NOT DEAD YET!?! At that rate though I'd be divorced. </div>
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The shoot was pretty uneventful until the Russians tried to make a run at us. We didn't really have an FC but a big gold star to Dong for calling targets. While we were comfortable on our perch, the Russians finally got a warpin on us with their combat probes (as anticipated). Within an instant, a hound and muninn were on top of us. I couldn't tell what everyone else was doing but I think we all started separating to put range between us and the enemy ships so our sniper weapons could do damage. That's what I was trying to do anyway. The muninn stayed right on top of me for awhile but they were focusing fire on Vincent's Naga so as I pulled further from Vincent, range from the muninn began to open as well. About this time Ilik came back from the toilet after he had gone afk just before they landed, and carried on playing logi with Vincent's Naga hitting deep armor. Then a Pilgrim joined the fight. We had the muninn at like 5% armor when he warped out. The Pilgrim was dropping armor fast too but he warped as well. Dong said on comms.... "A PVP corp and nobody has a point?" ... We're so bad! We all had our mids full of tracking comps and sensor boosters. We did kill the hound though. </div>
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After that, we had tackle in the fleet, my wolf and Crake's Atron, just in case they poked their little fluffy hat wearing Russian heads out again. Every now and then they sent a frig or the muninn out but as soon as we turned our guns on them, they'd skitter on back into the POS shield. </div>
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In the end I think we disabled a handful of mods and brought the tower down to 93% shields. A ransom attempt was made but they weren't buying. The chat log is as interesting as it is confusing.</div>
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[21:35:11] Commandarm Lex > we're only in order that it may be bad, not more, so enjoy the presence of guests, you will not be here the rest, and not only do we</div>
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[21:37:00] Commandarm Lex > I do not think that it will suit you, so pay 1kkk and I'll let you live here</div>
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[21:37:16] Commandarm Lex > pos )) it 500 ml) )</div>
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... he then links a bunch of his loss mails. </div>
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[21:38:21] Commandarm Lex > ? one pvp fly .... do you think it's a penny .... nothing to me means that I can only mean your pain</div>
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[21:39:23] Commandarm Lex > in any case, we have already found) and the sleepless nights are guaranteed</div>
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[21:44:08] Commandarm Lex > <url showinfo:1373="">Vincent R'lyeh</url> we play in order to overbear, an excellent case</div>
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[22:03:03] Commandarm Lex > <url showinfo:1373="">Duke Thunderhorse</url> I have such a lot, you will choke))) but try to understand the other, on the very fact that you are weaker than me</div>
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Lesson Learned:</div>
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POSs are hard to kill! But holy shit we can organize and with short notice! I appreciate everyone who took time out of their frig roaming to join us out there. It was really cool to see all of us lone wolves come together for this operation. Although we didn't accomplish our goal of reinforcing their tower, we did show we are a force to be reckoned with and we inconvenienced them quite a bit. They have increased their defenses ($$$) and offlined their production ($$$). Also nobody died on our end so I call it a success. Their leader, Commandarm Lex or whatever it is, seems to be a hothead but if we keep putting pressure on their finances, maybe the others will talk some sense into him.</div>
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To be continued ...</div>
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MB.</div>
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Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com1tag:blogger.com,1999:blog-961775734796281200.post-43318714200046710252014-01-17T19:07:00.000+00:002014-01-17T19:07:00.020+00:00Wormhole Adventure: Night HuntWolf Rayet’s light shines full<br />
silver on blood-red<br />
coating the shadows<br />
populating the space by the control tower<br />
where I wait, knowing.<br />
The stars, tiny punctures<br />
in the ink black eternity<br />
announce our arrival.<br />
<br />
<a name='more'></a><br />
The first splash of scorch<br />
hits the trembling cheeks<br />
of our enemy.<br />
I know that the time is near<br />
when invisible I can move<br />
stalking soundless through the night.<br />
<br />
Watching, ever watching<br />
inching forward low and taut<br />
close enough to breathe the same air<br />
the prey liminal through death.<br />
<br />
A liberation<br />
freedom<br />
Our guns<br />
ready.<br />
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To be continued ...<br />
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MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com0tag:blogger.com,1999:blog-961775734796281200.post-62278914251404672652014-01-16T09:55:00.000+00:002014-01-16T09:55:00.050+00:00Wormhole Adventure: Plan of ActionWe had decided to move in some heavy gear and strike the enemy POS. We now felt that we were in this deep enough that there was only one option. We had to remove these guys from the wormhole.<br />
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<a name='more'></a><br />
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Wednesday, NOV 13, 1800 EVE Time<br />
Formup in the Neverland Funhouse.<br />
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**** MODIFIED PLAN OF ACTION ****<br />
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The operation is still a go with modifications. Please read the following op-order.<br />
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The Russians have anticipated our attack and onlined a number of their weapon batteries. Most of the weapons they've activated have a locking range of 90km so if we continue with our plan to snipe from beyond this range we will be good to go. However, there is a complication. They have onlined a doomsday weapon… No I mean they have onlined a Medium Artillery Battery. Just one. This weapon locks out to 350km and has an optimal range of something like 260km.<br />
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In the beginning of the op, we will be under fire. Ilik and Dong have offered to bring in logi ships. Please let me know if this is still on the table because we will need your services!<br />
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Modified Plan of Action:<br />
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Phase One: Eliminate Big Bertha<br />
We will continue with the plan to remain 90km from the offensive batteries, however we will need to field Tier 3 BCs with armor plates and resists. The artillery battery we’ll be engaging puts out 90 DPS on average (across ammo types) with a rate of fire of one round every 24 seconds. I have read on forums that unmanned guns will change targets every 30 seconds or so. Therefore we should expect to be shot once, maybe twice, before the weapon turns on someone else. Make sure your tank can absorb the alpha. We’ll have logi and legion links to help with the tanking. If we can field 2000 DPS we can take this mod down in about 7mins.<br />
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Phase Two: Incap Phase<br />
Once the artillery battery is down, we can return to the Funhouse, swap mods for more DPS and return to incapacitate the remaining autocannon batteries and web/disruption batteries. 1hr 20min<br />
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Phase Three: Reinforcement Phase<br />
Once the POS’s defenses are down, we can close in on the tower with shorter range, high DPS ammo and send the structure into reinforcement. We only need to bring the shields down to 25% to accomplish this. 2 to 3hrs.<br />
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Notes: If you can’t field a Tier 3 BC but you want to be involved. You can help by providing anti-tackle frig support during phase 2 and 3 incase the Russians log on and decide to engage. You can also contribute with a Stealth Bomber during the final phase if you like.<br />
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We will have tactical BMs around the Russian POS to use as perches for our sniping.<br />
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God speed gentlemen! ~ <i>Commander Duke Thunderhorse of the Wormhole Legion</i>.<br />
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**** MODIFIED PLAN OF ACTION ****<br />
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But would the plan come good?<br />
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To be continued ...<br />
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MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com4tag:blogger.com,1999:blog-961775734796281200.post-47648462991107823722014-01-14T18:37:00.000+00:002014-01-14T18:37:00.880+00:00Wormhole Adventure: Fortress UpgradeIn the middle of the night Duke had dismantled the majority of our POS and had begun setting up our new POS, an evil monster of a POS. Our new home would be much better defended. A Large Sansha Control Tower with an entire arsenal of lasers, jammers and other nasty bits would await our neighbours when they looked over the fence in the morning.<br />
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<a name='more'></a>As an added insult we set up the tower at the location of the Russian's original tower from when we had first moved in.<br />
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The Neverland Funhouse was getting ready for war.<br />
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To be continued ...<br />
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MB.Miura Bullhttp://www.blogger.com/profile/13107721115127113436noreply@blogger.com0