Disclaimer. I'm not a faction warfare pilot, nor do I wish to be in the future. However, I feel the fix I am proposing would greatly enhance the experience of the faction warfare playground for all.
Faction warfare is great! The lore of it all, the blobs, the cool dudes who fly solo picking off the weak or the willing, the politics and everything else that goes with it. There are some cool people in FW, no doubt about that. There are cool people that have come from FW to other areas of the game too. It's all good.
But there is one problem.
FW is broken in one way.
You see when I spot a juicy looking frigate or destroyer inside one of the many Installations, Compounds, or Outposts and I warp in and land in my bright red spaceship (overview) what happens 99 times out of 100?
The guy inside the dungeon is usually 100k+ away from my landing zone and in a moment of shock and utter fear he warps off.
This is especially annoying because:
A - I want to destroy his ship and then pod him.
B - It wastes my time when they leave system.
So how can we fix this? Well. My proposal is simple.
Once inside a FW dungeon you can not warp off your ship if another pilot not affiliated to your faction warps in. So if a pilot from an enemy faction warps into your dungeon, or, I dunno, say a flashy pirate warps in..... It should be locked so that you can not leave until blood has been spilled, a ship lost or a ship abandoned.
Only a pod can warp out when hostiles are on grid. This would mean the cowards who warp out as the mechanic stands at the minute could eject from their ship and leave if they wish, with their tails between their legs and shipless. The hostile party can then board the new ship or blow it up.
One more thing I would do as well. As I understand the way FW works, the person running these dungeons gains loyalty points that they then spend in the store. Complimenting the above mentioned dungeon lock-in system--If a lock-in is sprung, then the winner of any duel that takes place inside the dungeon gets a reward of all the loyalty points that would have been claimed, even if they are not a FW pilot.
These changes would make life in FW more dangerous, it would promote more fights in general and it would make FW a more interesting place for everyone and not just a place where people stick an alt in to farm loyalty points. If you can kill the FW people then you too can claim the loyalty points. A kind of theft to accompany a well-deserved killmail.
What say ye?